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Maya角色设置教程简介 Digital-Tutors Introduction to Rigging in Maya

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发表于 2021-8-2 19:32:24 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : Maya角色设置教程简介


    英文名


    : Digital-Tutors Introduction to Rigging in Maya


    发行日期


    : 2008年01月


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    http://i3.6.cn/cvbnm/24/ea/ec/f9d404c775fd92e8b3dc1e12a276e607.jpg 教程大纲: 1. Using solid naming conventions for objects (free preview) 10:07 2. Parenting objects in Maya (free preview) 11:37 3. Understanding joints in Maya (free preview) 12:08 4. Looking into Maya's joint display settings (free preview) 10:25 5. Delving into Maya's joint attributes 11:24 6. Using the Insert Joint tool 6:27 7. Connecting joints effectively in Maya using the Connect Joint tool 4:16 8. Changing a skeleton's root joint at the click of a button 3:04 9. Removing joints without destroying a skeleton 2:41 10. Using the Disconnect Joint tool 2:45 11. Mirroring joint chains for efficiency 7:40 12. Various ways of modifying a joint's orientation in Maya 9:43 13. Understanding Maya's IK solver system 8:35 14. Analyzing Maya's IK handle attributes / working with the Rotate Plane solver 9:46 15. Utilizing the Single Chain IK solver 3:52 16. Working with Maya's Spring IK solver 7:38 17. The benefits of IK / FK blending in Maya 3:37 18. Rigging a joint chain with Maya's Spline IK solver 10:24 19. Manipulating a Spline IK joint chain 9:36 20. Creating and setting up animator friendly control objects 9:20 21. The significance of groups in Maya 8:05 22. Controlling an object's position attributes with Maya's Point Constraint tool 8:47 23. Manipulating an object's rotation with the Orient Constraint tool 7:34 24. Utilizing Maya's Parent Constraint tool 6:53 25. Using Maya's Pole Vector Constraint to simulate knee and elbow movement 5:11 26. Controlling an object's rotation with another object's position using Maya's Aim Constraint tool 6:04 27. Creating and setting up custom attributes / using Maya's Hyper-graph and Connection Editor to directly link object attributes 11:39 28. Setting up and modifying driven key relationships 9:33 29. Deforming meshes with Maya's Lattice Deformer 12:55 30. Binding joints to objects 8:38 31. Understanding what double transformation effects are and discussing ways to avoid them 2:45 32. Editing Smooth Skin influences with Maya's Paint Weights tool and Component Editor 12:41 33. Mirroring vertex influences for efficiency 6:27 34. Learning the significance of Influence objects 10:51 35. Rigid Binding joints to meshes 7:28 36. Smoothing Rigid Bind deformations 7:02 37. Editing and copying Flexors 6:05 38. Modifying rigid bound meshes while preserving vertex influences 4:12 39. Working with Maya's Bind Pose node 6:11 40. Using Maya's powerful Blend Shape Deformer to morph objects 13:21 41. Discussing an object's deformation order / removing blend shapes 7:36 42. Adding Blend Shapes in Maya 6:28 43. Painting Blend Shape weights 6:41 44. Exploring Maya's Cluster Deformer 11:33 45. Automating follow-through effects using Maya's Jiggle Deformer 12:06 46. Bonus Lesson: Setting up proximity meshes for bound objects 10:17 47. Bonus Lesson: Using the Jiggle Deformer tool on characters 6:55 48. Bonus Lesson: Driving an object's shape with another object using Maya's powerful Wrap Deformer tool 3:29 Total Run Time: 6:22:31 Digital-Tutors Introduction to Rigging in Maya 是至今为止有关MAYA角色设置最全面,必不可少的综合性教程, 通过6个多小时的学习,可充分了解MAYA 角色设置中所用到的工具,及各种技巧.适用平台:Maya 8.0 或Maya2008版本 此教程是我几经周折才得到的,特发布与大家共享.希望大家喜欢. http://www.digitaltutors.com/dtp/maya/introRigging/img1.jpg http://www.digitaltutors.com/dtp/maya/introRigging/img4.jpg http://www.digitaltutors.com/dtp/maya/introRigging/img6.jpg http://www.digitaltutors.com/dtp/maya/introRigging/img7.jpg


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