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Maya 2011角色绑定基础教程 Digital Tutors Introduction to Character Rigging in Maya 2011

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发表于 2021-8-9 17:30:02 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : Maya 2011角色绑定基础教程


    英文名


    : Digital Tutors Introduction to Character Rigging in Maya 2011


    资源格式


    : 压缩包


    发行日期


    : 2010年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    资源简介: Digital Tutors出品的Maya 2011角色绑定基础视频教程. 循序渐进全面的讲解了如何高效地进行角色建模基础知识、所需工具等知识. 教程长达30个课时、知识点. 教学光盘提供有配套练习素材. This course will provide you with a good foundation for rigging characters in Maya. In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow. 教程预览:














    目录


    : 教程目录预览: 1. Introduction and Project Overview 2. Preparing the scene 3. Building the skeleton 4. Adding a hip bone 5. Working with IK Handles 6. Mirroring the Arm and Leg Chains 7. Creating the Reverse Foot Bones 8. Constraining to the Reverse Foot Bones 9. Setting up the Foot Controls 10. Creating Custom Attributes 11. Utilizing Set Driven Keys for the Foot Roll 12. Rigging the knees 13. Creating Upper Body Controls 14. Establishing a Center of Gravity Control 15. Rigging the neck and head 16. Rigging the eyelids 17. The Eye Controls 18. Working on Brow Controls 19. Building Arm Controls 20. Setting up the Elbows 21. Manually Correcting a Joint Local Rotation Axis 22. Starting on the finger rig 23. Using the Connection Editor to Finish Our finger rig 24. Adding a Global Control 25. Finalizing the Control Rig 26. Exploring Maya New Interactive Skinning Method 27. Refining the deformations of the neck and head with the Volume Manipulator and Component Editor 28. Correcting the deformations of the left leg with the Paint Weights Tool 29. Mirroring Skin Weights 30. Utilizing the Blend Shape Deformer to deform the face


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