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使用Maya进行超酷摩托车建模技术教程 Digital Tutors Motorcycle Modeling Techniques in Maya 更新完毕/

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发表于 2021-8-9 21:25:55 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : 使用Maya进行超酷摩托车建模技术教程


    英文名


    : Digital Tutors Motorcycle Modeling Techniques in Maya


    资源格式


    : 压缩包


    版本


    : 更新完毕/共4CD


    发行日期


    : 2009年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    资源简介: Digital Tutors出品的 Motorcycle Modeling Techniques in Maya. 利用Maya进行摩托车建模过程视频教程. 进8个小时教学讲解了如何学习坚硬表面的模型制作技术,运用创造性的技巧和窍门建立复杂的几何形状. 并遵循经过验证有效的工作流程,对摩托车及零零件进行详细模型制作.............. 教学时长: 7小时58分 多达49个课时 使用的软件: Maya 2009 或更高版本 Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya. Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump Map. 教程预览:






















    目录


    : 教学课时目录预览: 1. Introduction and Project Overview 2. Motorcycle parts and terms 3. Adding an image plane 4. Starting a frame with curves 5. Creating geometry along the bike frame 6. Attaching the frame together 7. Adding welds to the frame 8. Detailing the bike frame 9. Finishing the frame 10. Starting the gas tank 11. Finishing the gas tank 12. Modeling the wheel 13. Adding the tire 14. Using Booleans to add disc brakes 15. Adding front and back tires 16. Creating the front fender 17. Adding the back fender 18. Building the fork tubes 19. Building the triple tree 20. Starting the exhaust pipes 21. Detailing the exhaust pipes 22. Building the cylinders 23. Creating the heads 24. Adding rocker covers 25. Building the transmission cover 26. Finishing the transmission cover 27. Modeling the water pump 28. Adding the gear case cover 29. Finishing the engine 30. Building the belt drive 31. Finishing the belt drive 32. Modeling the swing arm 33. Adding rear suspension 34. Modeling the seat 35. Detailing the seat 36. Adding front vent piece 37. Building the radiator 38. Modeling the headlight and cowl 39. Adding the brake calipers and cables 40. Adding the handlebars 41. Detailing the handlebars 42. Building pegs and kickstand 43. Building rear plate and taillights 44. Modeling the mirrors and brake handles 45. Naming and creating a hierarchy 46. Setting up the lighting 47. Adding materials to the bike 48. Using mental ray to blend the engine block 49. Adding textures to the bike


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