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Lynda.com出品FLASH PROFESSIONAL CS5人物动画视频教程 LYNDA.COM FLASH PROFESSIONAL CS5 CHARA

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发表于 2021-8-9 23:40:57 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : Lynda.com出品FLASH PROFESSIONAL CS5人物动画视频教程


    英文名


    : LYNDA.COM FLASH PROFESSIONAL CS5 CHARACTER ANIMATION


    资源格式


    : 光盘镜像


    学校


    : LYNDA.COM


    主讲人


    : Dermot O' Connor


    发行日期


    : 2010年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/home/DisplayCourse.aspx?lpk2=69088 类别:教程 Lynda.com 出品的时长达 9小时19分钟的 FLASH PROFESSIONAL CS5人物动画视频教程。由 Dermot O' Connor 演示了如何使用Flash制作人物动画,包括使用嵌套符号、动作和形状来使得动画尽可能真实。本教程涵盖了整个动画的制作过程,从人物草稿,到建立行走循环动画。Dermot还演示了眨眼、扭头和对话时的嘴部运动的具体细节技术等。本教程附带练习文件。(文:life_is_good@YDY)


    目录


    : Show all Close all Viewed Duration 03:25 Introduction Welcome 01:09 Using the exercise files 00:39 Prerequisites 01:37 34:58 1. Setting Up the Project Creating Flash-friendly character design 04:57 Animation rendering: SWF or AVI 02:24 Understanding line tool drawbacks when animating 07:07 Using uniform project scales in Flash 03:40 Finding helpful extensions for Flash 02:46 Using commands and keyboard shortcuts 09:53 Setting up your workspaces 04:11 01:35:15 2. Character Rigging Understanding character rigging 02:00 Exploring underlying structure in character rigging 04:27 Vectorizing the character body 06:22 Outlining colors in an animated character 06:15 Vectorizing the hands 06:43 Vectorizing the head 04:47 Outlining the head 08:20 Adding finishing touches with hair 02:11 Colorizing the character head 07:28 Colorizing the body 05:33 Applying gradients 06:18 Symbolizing and pivoting the body parts 10:47 Pivoting the head 04:42 Rigging the mouth 10:49 Rigging the eye 08:33 52:22 3. Creating Comps Tween types: Shape vs. motion 05:41 Combining motion and shape tweening 04:31 Animating an eye blink using shape tweening 10:02 Rigging a mouth in Flash for dialogue and expressions 05:30 Creating a D mouth 12:29 Creating an F mouth 06:58 Getting the polished look 07:11 01:02:01 4. Animating a Head Turn Overview of the head turn 02:13 Preparing the rig 08:15 Posing the rig 07:17 Animating the head movement 11:05 Animating the body movement 12:09 Animating the head turn 11:28 Adding finesse to the head turn 09:34 02:44:27 5. Animating a Walk Across the Screen Introducing the walk 01:05 Creating a profile view 08:30 Creating the head in profile 10:10 Creating the hand 06:57 Creating hand symbols 08:32 Reviewing the walk 03:06 Prepping the walk 08:33 Setting up the contact poses 06:45 Creating secondary contact poses 09:38 Finishing up the contact poses 06:48 Creating the passing poses 09:39 Finishing the passing pose 05:56 Animating the recoil position 10:09 Animating the high point of the walk 09:24 Adding in-betweens 08:31 Rigging the shoes 08:27 Animating the shoes 11:58 Animating the character's head movements 08:29 Fine-tuning the animation 09:00 Nesting the hand symbols 08:39 Repositioning the walk 04:11 01:32:28 6. Animating a Walk Cycle Introducing the walk in place 01:30 Setting up contact poses 10:04 Creating the passing poses 07:14 Creating the recoil positions 08:11 Animating the head's high point 04:09 Tweening the legs 05:11 Tweening the arms 10:27 Setting the placement of the foot 09:09 Animating the shoes 07:52 Animating the hair 06:09 Creating secondary hand actions 08:48 Animating the torso 06:27 Repositioning the walk 07:17 54:09 7. Animating Dialogue Understanding dialogue 00:49 Using the A-F system of six set mouth shapes 04:23 Animating dialogue using the mouth rig 14:30 Integrating the dialogue with the head turn 05:35 Animating the jaw 06:59 Creating an angry dialogue mouth 07:43 Finishing the angry dialogue mouth 06:38 Integrating acting techniques 01:51 Tips on facial expressions 05:41 00:36 Conclusion Goodbye 00:36

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