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Luxology官方modo系列视频教程 人眼建模 Luxology.modo.Training.Video.Human.Eye [光盘镜像]

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发表于 2021-8-11 23:43:44 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : Luxology官方modo系列视频教程--人眼建模


    英文名


    : Luxology.modo.Training.Video.Human.Eye


    资源格式


    : 光盘镜像


    学校


    : Luxology


    主讲人


    : Andy Brown


    发行日期


    : 2010年


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :





    语言:英语 网址:http://www.luxology.com/store/human_eye/ 类别:教程 (xuehui@TLF) Luxology官方modo系列视频教程--人眼建模,写实造型和渲染视频教程。眼睛是独特而又复杂的感观器官,是头部表达情感的重要组成部分。 在这部1小时37分钟的教学中,Andy Brown演示使用modo 401设计人的眼睛及其周围的面部结构造型的各种技巧。本教学运用了modo的多方面技术,从多边形建模、UVing与毛发到雕塑,绘画和渲染等。附带全部完成项目所用到的支持文件,包括参照图像和各节时段完成的眼睛模型文件。可以让你跳跃到任何时段播放学习而无需再完成所有前面的步骤。适合使用modo 401 SP4或更高的中级以上用户,modo 501用户也需会获的有益指导 ,但将不得不适应其一些新指令操作方式。



    Eyes are unique, complex and compelling objects. Get them just right and your head (and creatures) will come alive. But get the eyes wrong, and the effect is immediately unsettling and obvious. The key to creating a believable set of eyes lies in the surrounding facial structures as these are what convey expression and emotion. This area of the human face is complex, being the confluence of many curved surfaces flowing into each other, and re-creating it is an opportunity to learn new modo skills. In this project Andy Brown uses modo 401 to investigate a method of modeling a human eye and its surrounding facial structures. In the process the video tutorial utilizes many aspects of modo, from polygon modeling, UVing and hair to sculpting, painting and rendering. Included with these videos are all the supporting files necessary to complete the project, including reference images and scene files of the eye model at different stages of completion. These scene files let you jump into the video at any specific point without having completed all previous steps. This tutorial was developed for modo 401. modo 501 users may find the tutorial useful, but will have to adapt some instructions to new techniques found in modo 501.

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    发表于 2021-8-12 00:40:35 | 显示全部楼层
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    发表于 2021-8-12 01:40:06 | 显示全部楼层
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    本资源下载链接来自TLF






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    目录


    : Video Part 01 In this video we focus on building all of the geometry that underpins the scene. This involves an investigation into the anatomy of the eye and how to construct the topology of its surrounding facial structures. We then use a combination of deformers and sculpting to shape it. We finish off by sculpting hair guides to control the application of eyelashes and eyebrows. Video Part 02 Modeling is about much more than positioning polygons and in this video we light, paint and texture the model. We paint the eyeball using image ink and the skin using various preset brushes and vector displacement. We render and take the resulting image into Photoshop for some post production.
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