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Lynda.com 出品LightWave 10基础培训视频教程 Lynda.com.LightWave.10.Essential.Training [光盘镜像

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发表于 2021-8-12 20:10:37 | 显示全部楼层 |阅读模式

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资源信息:



中文名


: Lynda.com 出品LightWave 10基础培训视频教程


英文名


: Lynda.com.LightWave.10.Essential.Training


资源格式


: 光盘镜像


学校


: Lynda.com


主讲人


: Dan Ablan


发行日期


: 2011年3月21日


地区


: 美国


对白语言


: 英语


文字语言


: 英文


概述


:



语言:英语 网址:http://www.lynda.com/-training//71924-2.html 类别:教程 (xuehui@TLF) Lynda.com 出品的时长达7小时09分钟的LightWave 10基础培训视频教程。由Dan Ablan对LightWave 10的构建3D模型,场景和动画进行全面,逐步地说明。教学首先对LightWave的两个主程序,建模和布局的界面进行了解,然后对构建最初多边形的模型形状,分配纹理,使用灯光和3D摄像来建立真实的场景等关键技术逐一解说。内容还包含讲解粒子动画,动力学和骨骼建模技术。本教程附带练习文件。



In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave’s two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course. LightWave 10 benefits artists with unique, new capabilities not found in any other 3D application, like instant feedback from the Viewport Preview Renderer (VPR), the precision of a complete Linear Color Space Workflow, real-time Anaglyph Stereoscopic Preview, and Virtual Studio Tools that deliver real-time virtual walkthroughs.


Topics include:


Understanding and navigating 3D space Configuring menu and keyboard settings Molding basic geometric shapes Creating detail using subdivisions Casting reflections and creating surface textures Building and lighting a 3D scene Incorporating and animating cameras Simulating collisions using dynamics Determining the proper anti-aliasing filter for renders Rendering a project as movie files and image sequences Exporting a full scene 代码 .ú °°° úþ. ß ²Üþ þ ܰ þܰ ßÜ zk þ ܲÛÛÛÛÛ²Ü ßÜ ú ܲ ÜÛÛÛܰ ÜÜÜÜÛÛÛÛ °ÜÛÛÛÜ ß²ÛÜÜÜÜÜܰ ú ÛÛÛÛßßßÛÛÛÜ ÛÛÜ ÜÛÛ ÛÛÛÛÛÛÛÛÛÜ ±ÛÛÛÛÛßßÛÛ ÜÛÛÛÛÛÛÛÛÛÜ ÛÛÛÛÛÛÛÛÛÛÜ ±ÛÛÛ ²ÛÛ°ÛÛÛ ÛÛÛ ²ÛÛß ßÛÛ² ²ÛÛ² ²ÛÛ°ÛÛÛß ²ÛÛÛ ÛÛÛ ßÛÛ² ²ÛÛÛ ²ÛÛ²ÛÛÛ° ÛÛÛ°ÛÛÛ° ²ÛÛ°ÛÛÛ° ÜÛÛß ÛÛ² °ÛÛÛ°ÛÛÛ ²Û² ²ÛÛÛ ²ÛÛÛÛÛÛ° ÛÛÛÛÛÛÛ ßÛÛÛÛÛÛ ß ÛÛß ÛÛÛ²ÛÛÛ° ܲ۲ ²ÛÛ² ÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛßß ±ÛÛ² °Ü ÛÛÛ²ÛÛÛ° ÛÛÛ°ÛÛßßßßßßßÛÛ²ßßßßßßßßÛÛÛ²ÛÛßßßßßßßÛÛßÛÛÛßßßßÛÛÛÜ ÛÛÛÜ ²ÛÜÛÛÛ°ÛÛÛ° ÛÛÛ°ÛÛÛ° ²ÛÛ° ÜÜÜþ ÛÛÛ°ÛÛ²° °ÛÛÛ ²ÛÛ ÛÛÛ° ßÛÛÛÛÛÛÛÛÛ° ÛÛÛ²° ÜÛÛÛ ÛÛß ßÛÛ ÛÛÛ °ÛÛ² ÛÛß ²ÛÛ ²ÛÛ ²ÛÛ² ßß²²°ÛÛÛÜ ßÛÛÛÛÛÛÛÛÛß Ûß ßÛ ÛÛÛÛÜÜÜÛÛÛ±Üß ßÛ²ÛÛÛ °ÛÛÛ ßÛÛÜ ßß²²°ßß ß ß ßßÛÛÛÛÛßß .° ²ÛÛ ß .ú ÜÛß ß ß QUASAR PROUDLY PRESENTS ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú LightWave 10 Essential Training (c) Lynda.com Supplier . : QUASAR Size ..... : 27 x 50MB Cracker .. : QUASAR Protection : Condom Packager . : QUASAR Type ..... : Brain Enhancement Date ..... : 03-23-2011 OS ....... : Win/Mac ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave's two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course. Topics include: Understanding and navigating 3D space Configuring menu and keyboard settings Molding basic geometric shapes Creating detail using subdivisions Casting reflections and creating surface textures Building and lighting a 3D scene Incorporating and animating cameras Simulating collisions using dynamics Determining the proper anti-aliasing filter for renders Rendering a project as movie files and image sequences Exporting a full scene ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú INSTALLATION ÄÄÄÄÄÄÄÄÄÄÄÄ Unpack, burn or mount and enjoy. ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú GREETINGS ÄÄÄÄÄÄÄÄÄ We salute our friends, our loyal members and our fair competitors. ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú °²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²° úúú THE ALMIGHTY QUASAR ú 2011 úúú °²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²° ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú 下载链接来自TLF 未经过安装测试与安全检测,使用者后果自负与本论坛无关 软体版权归原作者及其公司所有,如果你喜欢,请购买正版


目录


: Introduction 00:04:22 Welcome 00:00:49 Using the exercise files 00:01:30 Working with projects and setting the content directory 00:02:03 00:46:20 1. Getting Started in LightWave 10 Understanding the LightWave 3D interfaces 00:01:50 Exploring the Hub 00:01:54 Understanding 3D space 00:01:13 Working in Modeler 00:06:49 Working in Layout 00:04:48 Selecting elements 00:05:31 Identifying the elements of a 3D model 00:05:26 Using the Numeric panel 00:03:10 Using layers 00:08:38 Using the Statistics panel 00:02:52 Working with menu and keyboard configurations 00:04:09 00:22:49 2. Modeling with Polygons Working with geometric shapes 00:04:21 Using Extrude 00:05:11 Building with Bevel 00:03:47 Working with Polygon Bevel 00:06:04 Editing polygons 00:03:26 00:34:37 3. Modeling with Subdivisions Understanding subdivisional surfaces in LightWave 00:03:20 Comparing Subpatch with Catmull-Clark subdivisions 00:02:18 Creating a basic model 00:04:27 Beveling with subdivisions 00:03:50 Adding detail to models 00:06:39 Deforming and shaping objects 00:07:13 Recapping subdivisions 00:06:50 00:48:42 4. Other Modeling Methods Working with EPS files 00:03:24 Correcting EPS errors 00:06:13 Creating 3D text objects 00:08:01 Building objects with curves 00:10:06 Exploring Rail Clone methods and uses 00:05:13 Exploring Rail Extrude methods and uses 00:02:49 Modeling with Array 00:04:42 Using Symmetry 00:08:14 00:56:24 5. Creating Surfaces Understanding the Surface Editor 00:10:56 Comparing the Surface Editor and the Node Editor 00:05:12 Creating surfaces for polygons 00:05:11 Editing surfaces 00:04:39 Understanding the Texture Editor 00:06:22 Looking at image map textures 00:04:29 Using procedural texture options 00:07:40 Adding bump maps for realism 00:04:39 Enhancing surfaces with specularity and glossiness maps 00:02:43 Creating a reflective surface 00:04:33 00:42:02 6. Setting Up a Scene Building 3D scenes 00:01:26 Importing, loading, and working with objects 00:08:29 Organizing a 3D scene 00:08:48 Working with different light types 00:09:25 Lighting a 3D scene 00:06:39 Employing environmental lighting 00:07:15 00:22:27 7. Working with 3D Cameras Understanding LightWave cameras 00:08:25 Setting up a camera in a scene 00:07:06 Placing multiple cameras 00:03:27 Animating cameras and camera elements 00:03:29 00:38:23 8. Building Animations Understanding the Timeline 00:03:09 Adding and controlling keyframes 00:06:09 Fine-tuning keyframes in the Graph Editor 00:08:44 Using motion plug-ins to enhance keyframes 00:05:15 Animating textures 00:07:37 Enhancing scene animation with displacement maps 00:07:29 00:36:58 9. Particle Animation Introducing particles 00:07:29 Creating a particle animation 00:07:21 Working with Hypervoxels 00:09:06 Going a step beyond with particle animation 00:08:08 Replacing particles with items 00:04:54 00:21:58 10. Dynamics Understanding dynamics in LightWave 00:01:27 Setting up a dynamic scene 00:04:21 Animating cloth 00:02:39 Building collisions 00:06:16 Creating a hard dynamic scene 00:07:15 00:27:30 11. Bones and Inverse Kinematics Understanding bones 00:03:14 Understanding skelegons and when to use both skelegons and bones 00:04:04 Placing bones in an object 00:06:10 Fine-tuning bone placement and activating bones 00:03:51 Setting up Inverse Kinematics 00:06:37 Working with rigged characters 00:03:34 00:21:32 12. Rendering Animations Understanding resolutions and rendering 00:02:21 Setting up a render project 00:06:50 Determining the proper anti-aliasing filter 00:04:24 Rendering to movie files vs. image sequences 00:07:57 00:04:08 13. Finishing Up Exporting an object 00:02:13 Exporting a full scene for backup 00:01:55 00:01:00 Conclusion Final thoughts 00:01:00

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