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Windows编程 (第6版)(Programming Windows®, 6th Edition)英文文字版/EPUB/更新Final Edition/网盘见

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发表于 2021-8-16 15:46:32 | 显示全部楼层 |阅读模式

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资源信息:



中文名


: Windows编程 (第6版)


原名


: Programming Windows®, 6th Edition


作者


: Charles Petzold


图书分类


: 软件


资源格式


: PDF


版本


: 英文文字版/EPUB/更新Final Edition/网盘见20楼


出版社


: Microsoft Press


书号


: 978-0-7356-7171-3


发行时间


: 2013年1月


地区


: 美国


语言


: 英文


概述


:








内容介绍:


Programming Windows, Sixth Edition will focus on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book will also provide C++ code samples. The Sixth Edition will be organized in three parts: Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls. Part II, “Infrastructure,” examines the level underneath the UI. In these chapters, you’ll go deeper into Windows 8 with a complete exploration of the multitouch interface, asynchronous operations for working with files and web services, networking, security, and globalization. You’ll see particular emphasis on data sharing, and interfacing with the search panes and contract panes of Windows 8. Part III, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. It includes working with the sensors (GPS and orientation), vector graphics, bitmap graphics, media, text, printing, and obtaining input from the stylus and handwriting recognizer.


内容截图:





目录


: Chapter 1: Markup and Code Chapter 2: XAML Syntax Chapter 3: Basic Event Handling Chapter 4: Presentation with Panels Chapter 5: Control Interaction Chapter 6: WinRT and MVVM Chapter 7: Asynchronicity Chapter 8: App Bars and Popups Chapter 9: Animation Chapter 10: Transforms Chapter 11: The Three Templates Chapter 12: Pages and Navigation Chapter 13: Touch, Etc. Chapter 14: Bitmaps Chapter 15: Going Native Chapter 16: Rich Text Chapter 17: Share and Print Chapter 18: Sensors and GPS Chapter 19: Pen (Also Known as Stylus)

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