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玛雅灯光和渲染视频教程(Lynda.com Maya Essentials 6 Lights and Rendering)[光盘镜像]

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发表于 2021-8-16 22:25:56 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : 玛雅灯光和渲染视频教程


    英文名


    : Lynda.com Maya Essentials 6 Lights and Rendering


    资源格式


    : 光盘镜像


    主讲人


    : George Maestri


    发行日期


    : 2012年7月9日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/Maya-tutorials/Maya-Essentials-6-Lights-Rendering/96718-2.html 类别:教程 Lynda.com 出品的时长1小时52分钟的Maya 2013灯光和渲染视频教程。由George Maestri演示Maya 2013渲染和照明工具的基础知识。课程演示如何操纵灯光、 添加景深,以及创建散景效果和反射场景 。 This installment of Maya Essentials covers the basics of rendering and lighting tools in Autodesk Maya. Author George Maestri goes over the standard renderers and lighting types, and then goes into features such as render layers and advanced lighting. In particular, the course shows how to manipulate lights, add depth of field, and create bokeh effects and reflections—giving your scene just the atmosphere and drama you want. Topics include: Adjusting the Render Settings menu Adding depth map and raytrace shadows Understanding the principle of light decay Creating cameras Using Motion Blur in Maya and mental ray Using Final Gather for natural illumination Rendering transparent materials with caustics Batching rendering




    目录


    : Introduction 1m 34s Welcome 1m 4s Using the exercise files 30s 1. Maya Rendering 12m 31s Exploring the Render Settings window 5m 13s Touring the Maya Software renderer settings 3m 6s Looking at the mental ray renderer settings 4m 12s 2. Lights and Lighting Types in Maya 27m 46s Exploring light types 7m 12s Manipulating lights 5m 8s Adding depth map shadows 6m 8s Using raytrace shadows 3m 40s Understanding light decay 5m 38s 3. Understanding Cameras 33m 42s Creating cameras 5m 36s Understanding camera attributes 6m 30s Creating gates and safe frames 3m 44s Adding depth of field 5m 43s Creating bokeh in mental ray using lens shaders 4m 52s Creating motion blur in the Maya Software renderer 4m 19s Creating motion blur in mental ray 2m 58s 4. Advanced Rendering with mental ray 30m 34s Creating reflections and refractions 6m 19s Using Final Gathering for natural lighting 4m 44s Turning objects into light sources 6m 36s Creating global illumination in mental ray 7m 18s Rendering transparent materials with caustics 5m 37s 5. Final Output 6m 3s Batch rendering 4m 18s Using Backburner 1m 45s Conclusion 11s Goodbye 11s 代码 .do–"""""'–o.. * .o"" "".. *** ,,'' ``b. * d' ``b d`d: `b. *** ,,dP `Y. *** d`88 `8. ** 8`88' `8 ** Y:d8P 8, ** P,88b ,`8 ** ::d888, ,8:8. ** dY88888 `' :: ** 8:8888 `b *** * Pd88P',... ,d888o.8 *** :88'dd888888o. d8888`88: ,:Y:d8888888888b ,d88888:88: :::b88d888888888b. ,d888888bY8b ***** * ** b:P8;888888888888. ,88888888888P ****** ** **** * 8:b88888888888888: 888888888888' ** * * ** **** 8:8.8888888888888: Y8888888888P * * * ** * * YP88d8888888888P' ""888888"Y * * ** * :bY8888P"""""'' : ** ** ** * 8'8888' d ** ** ** * :bY888, ,P ** ** ** * Y,8888 d. ,– ,8' ** ** ** * `8)888: ' ,P' ** ** ** * `88888. ,... ,P * ** *** `Y8888, ,888888o ,P * *** Y888b ,88888888 ,P' **** ** `888b ,888888888 ,,' * ***** `Y88b dPY888888OP :' * ** :88.,'. `'` p * )8P, ,b ' . ** :p d,'d`b, ,8 . dP' d8': , '8P" d8P' 8 – p ***** d,' ,d8' '' : ****** iNK H0RN Presents .. d' 8P' d' '; ** * * ** ,: `' d p. * * * **** * ,dooood88: , ,d `` `b. * * **** .o8"'""""""Y8.b 8 `"'' .o' ` """ob. ** ** * ** dP' `8: K dP'' "`Yo. ** ** * dP 88 8b. ,d' ``b ** ***** 8. 8P 8""' `" :. ** ** *** :8: :8' ,: :: ** ** *** :8: d: d' :: * ** *** :8: dP ,,' :: * *** `8: :b dP ,, :: **** *** ,8b :8 dP ,, d * ***** *** * :8P :8dP d' d 8 * *** *** :8: d8P d' d88 :P * d8' ,88' ,P ,d888 d' ** 88 dP' ,P d8888b 8 ,8: ,dP' 8. d8''88' :8 :8 d8P' d88b d"' 88 :8 d: ,d8P' ,8P""". 88 :P 8 ,88P' d' 88 :8 ,8 d8P 8 Rls Date : 21/07/12 88 :8 d: 8P ,: Type : Bookware :88 :8 8',8:,d d' Supplier : iNK H0RN :8: :8 ,8,8P'8' ,8 Disks : 1 CD 8' :8 :8`' d' d' Archive : i–lynme6lar 8 p: `8 ,P :8 # Files : 21 x 15 MB :8: p: 8, ` d8. :8: 8: :8 d88: d8: 8 `8, d8888 88b 8 88 ,d::888 888 Y: YK,oo8P :888 888. `b `8888P :888: ,888: Y, ``'" `888b :888: `b 8888 888: :: 8888: 888b Y. 8888b :888 `b 88888. `888, Y dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd : Lynda.com – Maya Essentials 6: Lights and Rendering PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : DESCRIPTION This installment of Maya Essentials covers the basics of rendering and lighting tools in Autodesk Maya. Author George Maestri goes over the standard renderers and lighting types, and then goes into features such as render layers and advanced lighting. In particular, the course shows how to manipulate lights, add depth of field, and create bokeh effects and reflectionsùgiving your scene just the atmosphere and drama you want. Topics include: Adjusting the Render Settings menu Adding depth map and raytrace shadows Understanding the principle of light decay Creating cameras Using Motion Blur in Maya and mental ray Using Final Gather for natural illumination Rendering transparent materials with caustics Batching rendering http://www.lynda.com/Maya–tutorials/Maya–Essentials–6–Lights–Rendering/96718–2.html PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP Interested in joining iNK ? We're currently looking to expand. : Suppliers – Cisco / Microsoft Training : Suppliers – Online Subscriptions – TestOut/Nuggets/PrepLogic etc.. : Suppliers – MCT Access MOC/Technet : Suppliers – Often Buy Training/Subscriptions for yourself ? Or if you feel you can contribute in other ways, please contact.. –––––> Email – inkme@hush.ai dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd 8 8 8 8 8 : INSTALLATION 8 8 8 8 a. Extract 8 8 b. Mount/Burn 8 8 c. Play & Learn 8 8 8 8 8 PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : RESPECT DUE DDUiSO .. JGTiSO .. AG .. CFE .. LiBiSO

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