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Maya游戏道具创作视频教程(LYNDA.COM GAME PROP CREATION IN MAYA)[光盘镜像]

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发表于 2021-8-19 21:57:36 | 显示全部楼层 |阅读模式

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资源信息:



中文名


: Maya游戏道具创作视频教程


英文名


: LYNDA.COM GAME PROP CREATION IN MAYA


资源格式


: 光盘镜像


主讲人


: Adam Crespi


发行日期


: 2012年8月20日


地区


: 美国


对白语言


: 英语


文字语言


: 英文


概述


:



语言:英语 网址:http://www.lynda.com/Maya-tutorials/Game-Prop-Creation-Maya/97403-2.html 类别:教程 由Lynda出品的Maya游戏道具创作视频教程。 教学时长:9小时33分钟, 主讲:Adam Crespi 教程所使用的软件:Maya 2013, Unity 3D 3.5 Autodesk Maya 2013软件提供了实用的工具集,可帮助从事三维动画、视效、游戏设计和后期制作工作的企业开发和维护先进的开放式工作流,从容应对如今严峻的生产挑战。强大的全新动态仿真、动画和渲染工具集能够帮助艺术家实现全新的创意水平,同时获得更高的生产力,从而保证预算和进度。 此外,Maya 2013中引入的开放数据倡议(Open Data initiative)还可以帮助实现以数据为中心的非线性工作流程。借助该软件,内容创作者可以同步开展工作,从而更高效地完成项目并更轻松地处理大量的复杂性要求。 Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。 课程探索Autodesk Maya建模和贴图的3D游戏的道具。作者Adam Crespi提供强有力的技术建模技术,阻塞的基本形式,并利用简单的零件和可重复使用的纹理,以模拟真实世界的细节,如污垢,磨损,和粮食UV贴图和环境的闭塞。课程内容包括工作流和集成注意事项,如规划UV空间的投影,并且还进一步细化到Mudbox和统一的步骤。 Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement. Topics include: Planning for modular textures and models Blocking out the overall form of a prop Moving and sewing UVs Laying out UV coordinates Texturing with bump maps Converting bump maps to normal maps Unwrapping and cloning objects Breaking up a model for texturing Painting textures from scratch Adding detail with beveling and extruding Baking high poly model onto a low poly model Painting in Mudbox Importing and assigning objects and maps in Unity Adding lights in Unity




资源更新列表


http://www.VeryCD.com/i/5190747/create/fol...postTime


目录


: Introduction 7m 22s Welcome 43s Using the exercise files 1m 35s What you should know before watching this course 23s Setting up the workflow 4m 41s 1. Modeling a Large Prop: Gas Pump 46m 16s Overview of modeling a large prop and planning for modular textures and models 6m 53s Blocking out the overall form 6m 14s Adding curved panels 3m 26s Rounding the corners 6m 46s Unwrapping the face frame 6m 39s Unwrapping the sides 5m 8s Moving and sewing UVs 5m 23s Laying out the UV coordinates 5m 47s 2. Texturing the Gas Pump 1h 50m Overview of the texturing process and PSD networks 4m 43s Creating a bump map for the sides 10m 55s Adding details to the bump map 8m 6s Drawing the bump map for the front 7m 51s Adding details to the panels 7m 45s Painting the diffuse texture and planning the layers 3m 35s Painting the base coat and the logo 5m 24s Adding labels and other markings 10m 45s Adding soft rust 8m 32s Adding rust bubbles 8m 58s Setting up a library of gas pump textures 6m 40s Painting dirt and rust variations 5m 23s Weathering away the paint 5m 1s Converting bump maps to normal maps 5m 36s Testing the maps 11m 8s 3. Modeling Tools and Small Props 1h 28m Overview of modeling small props 1m 59s Modeling a sledgehammer 6m 11s Modeling a pry bar 6m 26s Adding detail and hardening edges 5m 28s Unwrapping as part of building a texture sheet for small tools 8m 27s Modeling a metal ladder 8m 51s Unwrapping and cloning 8m 46s Placing the clean texture 8m 39s Laying out a texture sheet for multiple tools 8m 37s Painting rusty steel 7m 46s Adding dirt and wear 5m 42s Planning for optimal texture usage 7m 37s Painting dirt and age variations 3m 42s 4. Modeling Furniture 1h 45m Modeling furniture using simple parts and reusable textures 2m 53s Planning and analyzing the modeling of a chair 4m 56s Blocking out the basic form 8m 24s Adding detail and softening edges 6m 42s Refining the silhouette 12m 9s Blocking out the form of a round chair 7m 39s Adding detail and softening the edges of a round chair 5m 20s Unwrapping as part of building a texture sheet for furniture 14m 36s Planning the modeling of a table 3m 14s Blocking out the basic table form 4m 41s Adding legs to the table 7m 6s Breaking up the model for texturing 7m 55s Laying out the wood texture 9m 29s Reusing parts to make a round table 10m 12s 5. Painting an Old Wood Texture from Scratch 39m 23s Understanding the importance of painting textures from scratch 2m 9s Creating the initial grain lines 4m 43s Adding value variation across the grain 2m 22s Warping the grain 2m 50s Adding knots 4m 27s Colorizing the grain and planning for stains 6m 53s Cutting out boards for a UV layout 5m 26s Adding patina and wear to a final texture 10m 33s 6. Workflow and Integration 1h 2m Understanding the importance of a low poly count 4m 46s Overview of normal maps 9m 26s Overview of the high-poly projection pipeline 3m 10s Planning the UV space for projection 5m 29s Working with hard edges and subdividing 7m 22s Adding details by beveling and extruding 6m 50s Fixing geometry 7m 39s Using the Sculpt Geometry tool and soft selection to add dents 9m 32s Baking the high-poly model onto the low-poly model to produce a normal map 8m 21s 7. Sculpting and Painting in Mudbox 51m 4s Overview of Mudbox 4m 26s Preparing for a smooth export to Mudbox 7m 43s Importing from Mudbox: Choosing the right resolution 5m 9s Using the sculpt tools 8m 30s Painting 8m 58s Exporting paint layers from Mudbox 1m 35s Extracting and exporting a normal map from Mudbox 6m 2s Importing and assigning objects and maps in Unity 8m 41s 8. Ambient Occlusion and Specularity 41m 4s Overview of ambient occlusion and specularity 5m 55s Setting up ambient occlusion as a texture 7m 3s Using ambient occlusion as a foundation for dirt 6m 44s Using ambient occlusion as a foundation for rust 10m 5s Painting a specular map 6m 48s Streamlining the import process: Placing maps in the right channels 4m 29s 9. Importing into Unity and Testing 21m 46s Overview of importing into Unity 3m 15s Preparing and exporting props to Unity 7m 54s Cloning props in Unity with different looks 5m 21s Adding lights to test smoothing and textures 5m 16s Conclusion 22s Next steps 22s 代码 JWARE Proudly Presents: Lynda.com - Game Prop Creation in Maya Release Type: Bookware Supplier: JWARE Cracker: JWARE Packer: JWARE Protection: DRM Publisher URL: http://www.lynda.com/ Publisher: Lynda.com Publication date: 20/08/12 Release date: 28/10/12 Description: Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.

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