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Autodesk 3ds Max 2013基础教程(Lynda 3ds Max 2013 Essential Training 2012)[光盘镜像]

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    资源信息:



    中文名


    : Autodesk 3ds Max 2013基础教程


    英文名


    : Lynda 3ds Max 2013 Essential Training 2012


    资源格式


    : 光盘镜像


    主讲人


    : Aaron F. Ross


    发行日期


    : 2012年5月16日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/3ds-Max-tutorials/3ds-Max-2013-Essential-Training/95341-2.html 类别:教程 由Lynda出品的三维动画设计软件Autodesk 3ds Max 2013基础教程。 教学时长:7小时9分钟, 主讲:Aaron F. Ross 教程所使用的软件:3ds Max 2013 课程内容包括Autodesk 3ds Max从基本做起提供了一个全面的概述,这种先进的3D图形和建模工具软件包。作者Aaron F. Ross介绍了3ds Max的界面,并指导完成常见任务,如建模,材质,灯光,动画和渲染。本课程是围绕着真实世界的项目,为设计人员提供实际的例子来使用的教程。3DS Max 2013全称3D Studio Max,是Autodesk公司开发的三维动画渲染和制作软件,3DS Max广泛应用于广告、影视、工业设计、建筑设计、多媒体制作、游戏、辅助教学以及工程可视化等领域.Autodesk 3ds Max 软件提供了全新的创意工具集、增强型迭代工作流和加速图形核心,能够帮助用户显著提高整体工作效率。3ds Max 拥有先进的渲染和仿真功能、更强大的绘图、纹理和建模工具集以及更流畅的多应用工作流,可让艺术家有充足的时间制定更出色的创意决策。 The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons. Topics include: Creating primitives Setting units and dimensions Modeling with splines Lofting objects Cloning and grouping objects Using the modifier stack Editing polygon meshes Working with subdivision surfaces Creating NURBS curves and surfaces Building materials Mapping textures Controlling lights and shadows Keyframing animations Rendering a sequence




    资源更新列表


    http://www.VeryCD.com/i/5190747/create/fol...postTime


    目录


    : Introduction 1m 50s Welcome 1m 2s Using the exercise files 48s 1. Getting Started 6m 58s Setting user interface defaults 1m 18s Setting preferences 2m 38s Using project folders 3m 2s 2. The 3ds Max Interface 22m 6s Getting familiar with the interface 2m 56s Using the Create and Modify panels 2m 53s Navigating in the viewports 2m 10s Using hotkeys 3m 12s Transforming objects 3m 42s Using axis constraints 1m 54s Choosing shading modes 3m 17s Configuring the viewports 2m 2s 3. Modeling Basics 28m 57s Surveying different modeling methods 2m 40s Setting units 5m 25s Setting home grid dimensions 2m 8s Understanding the Level Of Detail 4m 19s Working with the modifier stack 3m 41s Understanding dependencies 4m 30s Collapsing the modifier stack 2m 48s Working with sub-objects 3m 26s 4. Modeling with Splines 14m 32s Creating shapes 4m 35s Creating lines 3m 10s Working with Editable Spline 2m 13s Using different vertex types 4m 34s 5. Lofting 22m 59s Lofting a vase 3m 56s Setting loft parameters 3m 25s Editing a path 3m 25s Manipulating loft sub-objects 2m 43s Adding a scale deformation 4m 8s Adding a Shell modifier 1m 49s Finishing the model 3m 33s 6. Modeling with Primitives 15m 42s Setting up the scene 1m 25s Creating chamfer boxes 3m 33s Cloning objects 2m 35s Using the Array tool 4m 17s Measuring with the tape helper 2m 15s Grouping objects 1m 37s 7. Using the Modifier Stack 22m 49s Laying out the scene 2m 11s Modeling rectangle primitives 2m 26s Working with Editable Spline 4m 32s Applying a Sweep modifier 1m 46s Soft-selecting with Volume Select 3m 41s Removing polygons with Delete Mesh 1m 36s Clearing a sub-object selection with Mesh Select 1m 43s Adding randomness with the Noise modifier 2m 0s Instancing modifiers on multiple objects 2m 54s 8. Polygon Modeling 30m 11s Making an editable poly and understanding Graphite 1m 0s Using the Graphite ribbon interface 3m 55s Selecting sub-objects 2m 36s Choosing selection region methods 2m 4s Using the caddy to extrude 3m 7s Controlling detail with Remove and Cut 3m 53s Inserting edge loops with SwiftLoop 1m 2s Constraining sub-object transforms 2m 5s Attaching polygon meshes to a single object 2m 40s Bridging parts of a mesh 2m 41s Smoothing and hardening edges 5m 8s 9. Subdivision Surface Modeling 34m 55s Understanding subdivision surfaces 3m 7s Creating a box and converting it to an editable poly 2m 57s Using the Symmetry modifier 1m 49s Working with TurboSmooth 3m 5s Extruding polygons 2m 8s Rounding out square corners 3m 15s Choosing a transform center 5m 55s Editing edge loops 2m 34s Shaping the model 5m 0s Baking subdivisions 5m 5s 10. NURBS Modeling 28m 51s Understanding NURBS 1m 1s Creating NURBS curves 3m 9s Creating arcs and lines 3m 36s Converting Bézier splines to a NURBS object 3m 42s Cloning sub-objects 1m 50s Creating an offset curve 2m 40s Creating a U loft surface 3m 16s Editing a dependent surface using curves 2m 28s Creating an extrude surface 1m 9s Setting Surface Approximation 6m 0s 11. Modeling for Motion Graphics 18m 30s Setting up the scene 2m 4s Creating text 2m 2s Applying a Bevel modifier 1m 14s Choosing bevel parameters 2m 31s Controlling the level of detail 4m 14s Deforming beveled objects 1m 19s Exporting paths from Adobe Illustrator 2m 22s Importing Illustrator paths 2m 44s 12. Materials Basics 16m 46s Opening the Material Editor 2m 29s Navigating the Compact Material Editor 1m 43s Working with the Sample Slots and Scene Materials 3m 15s Choosing material and shader types 2m 41s Adjusting specular parameters 1m 27s Previewing renders with ActiveShade 2m 12s Adjusting opacity and refraction 2m 59s 13. Mapping Textures 35m 6s Applying procedural maps 4m 10s Navigating shader trees 1m 8s Managing source image files 5m 1s Tracking scene assets 5m 48s Projecting UVW mapping 4m 51s Using the Real-World Map Size option 2m 3s Adding reflections with Raytrace map 4m 21s Creating a self-illuminated environment 4m 15s Mapping a bump channel 1m 42s Instancing material sample slots 1m 47s 14. Camera Basics 18m 32s Working with Display layers 6m 28s Creating a free camera 2m 2s Moving a camera with Truck, Dolly, and Pan 2m 19s Using a target camera 2m 18s Adjusting Field of View 1m 30s Choosing an aspect ratio 3m 55s 15. Lighting Basics 34m 33s Understanding CG lighting 7m 44s Controlling an object's shadow properties 1m 20s Creating a target spotlight 2m 57s Adjusting intensity and color 1m 30s Controlling contrast and highlights 1m 35s Setting a spotlight's hotspot and falloff radius 3m 6s Choosing a shadow type 2m 34s Optimizing shadow maps 3m 25s Optimizing area shadows 3m 27s Creating omni lights 3m 53s Excluding objects from lights 1m 53s Using the Light Lister 1m 9s 16. Keyframe Animation 23m 45s Understanding keyframes 52s Setting up the time configuration 1m 51s Choosing Set Key filters 56s Creating keyframes in Set Key mode 1m 58s Editing keyframes in the timeline 2m 8s Creating keyframes in Auto Key mode 1m 58s Building up animation in passes 1m 45s Editing keyframes in the Dope Sheet 4m 1s Editing function curves in the Curve Editor 4m 9s Cycling and extrapolating function curves 4m 7s 17. Hierarchies 28m 4s Understanding hierarchies 1m 31s Understanding coordinate systems 2m 38s Controlling rotations 6m 51s Moving and rotating pivot points 3m 22s Locking transforms 1m 28s Linking objects 3m 13s Using Schematic View 1m 48s Solving problems with scale 7m 13s 18. Controllers and Constraints 12m 27s Understanding controllers 3m 22s Constraining animation to a path 3m 38s Assigning a Link constraint 1m 45s Adding link targets in the Motion panel 1m 16s Animating constrained objects 2m 26s 19. Rendering 11m 22s Understanding image sequences 2m 22s Choosing Render Setup options 2m 3s Specifying file output 4m 46s Playing Image Sequences in the RAM Player 2m 11s Conclusion 34s Goodbye 34s 代码 ▄ ▄ ▄ ▀ ▀▓▀ P L A T O ▀▓▀ ▀ ▄ ▄▄▄▄▄▄█ ▄ ▀ ░ █ █▄▄▄ ▄▄▄█▄▄▄ ▄▄▄▄▄█ ▄▄▄█▄▄▄ ░ ▀ ░▓ █░ █ █ █ ░ █ █ █ █ ░█ ▓░ ▓▀▀ ▄▄▄▄▓▓████▓▄▄▄▄█ ░█ █ ▓ █ █░ █░ █ ░ █ █ █▄▄▄▄█████▓▓▄▄▄▄ ▀▀▓ ░▄▓▓██▓▀▀▓▄ ■█▒▀▀▀▀█ █▄▄▄█ █▄▄▄█░ ▀ █ ░ ▓ █ █░ █▀▀▀▀▒██▓▄▓▀▀▓▓█▓▓▄░ ▓▓██▀░▄▓▀ ▄ ▓░ ▓ █ ▓░ █ ▓ █ ▓ █▄▄▄▓░ █ ▓ ░▓█░▄ ▀▓▄░▀██▓▓ ▓██▌ ▐▓▌ ▐▌ ░ ░ ░█ ░ ░░ █ ░░ ░░ █ ░█ ▐▌ ▐▓▌ ▐██▓ ▓▓██▄ ▀▓▄ ▀■ ▀▀█ ▀▀▀▀▀▀█ ▀▀█ █▀▀ ▀▀▀▀▀▀█ ▀▀▀█▀▀▀ █■▀ ▄▓▀░▄██▓ ▀▀██▓▓▄▄▀ ▀▄▄▓▓██▀▀ ▓ 3ds Max 2013 – Essential Training ▓ ▒░ ▄▄ ▀ Lynda ▀ ▄▄ ░▒ └─::─┐ ┌─::─┘ ▓▓ ░ Date: 2012–09–26 Disks: xx/21 ░ ▓▓ ┌─::─┘ └─::─┐ ▓▓ ░ The course covers Autodesk 3DS Max from the ground up, ░ ▓▓ ▓▓ ░ providing a thorough overview of this advanced 3D graphics ░ ▓▓ ▓▓ ░ and modeling package. Author Aaron F. 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