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发表于 2021-9-2 00:02:04 | 显示全部楼层 |阅读模式
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    Changelog: ~~~~~~~~~~ v1.010 - After almost 4 years of development it was embarrassing to have the launch overshadowed by technical issues. We want the game to stand for it self on it's own merits. So we are really sorry for our jump crazy players who have been having troubles but hopefully they will all be resolved now. - All menus can now be navigated with a controller - Anyway except for those issues at the bottom these are all the issues that has been reported to us so we hope you will all enjoy the game now. - Breathing sound in level 14 turned of even if you return to menu BUG FIXES: - Characters do no longer fall through floors due to air gliding along objects. - Characters do no longer fall through floors when jumping in above an object on a second level floor. - Characters do no longer fall through floors when managing to jump in the crack between a blocked and non blocked area. - Characters now always land correctly so jumping in towards the edge of an object and a wall doesn't result in perteptual animation and the character falling through the floor if applied continuously. - Collision detection fixed so you cant jump through stairs. - Controller input has been tweaked to make it less sensitive as default and around the y Axis - Fixed Resolution display in options so it will show the proper one in all cases. - Fixed incorrect convex hull collision that could cause character to get stuck inside objects. - Fixed so that you can't take both of the keys on level 13 - Full Controller support IMPROVEMENTS: - Keyboard rebinding - Looking for the odd one button might not work the way it's colored like - New Features PERFORMANCE IMPROVENENTS: - Railings do no longer hug characters - Spinning lights for motion detectors now match motion detection area better - The game automatically switches to controller friendly UI/Texts/ Tutorials if a controller is connected. - The game changes default camera behavior to a player following camera if a controller is connected and used (so mouse input wont be affected) - The game now allocates much less memory on the fly which will lead to less garbage collection which will result in a smoother game-play experience on lower CPU's - Things pushed to the next patch - When the player collides with an object he will no longer get stuck but instead neatly slide against it creating a much smoother game-play. - You should not to be able to land on moved platforms anymore. OTHER: - We are sorry about the movement issues as it has affected a lot of people and was due to a last minute fix that didn't got tested properly (they way we play the issues doesn't appear and we didn't use external testing for that small fix)

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