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Changelog:
~~~~~~~~~~
v1.010
- After almost 4 years of development it was embarrassing to have the launch
overshadowed by technical issues. We want the game to stand for it self on
it's own merits. So we are really sorry for our jump crazy players who
have been having troubles but hopefully they will all be resolved now.
- All menus can now be navigated with a controller
- Anyway except for those issues at the bottom these are all the issues that
has been reported to us so we hope you will all enjoy the game now.
- Breathing sound in level 14 turned of even if you return to menu
BUG FIXES:
- Characters do no longer fall through floors due to air gliding along
objects.
- Characters do no longer fall through floors when jumping in above an
object on a second level floor.
- Characters do no longer fall through floors when managing to jump in the
crack between a blocked and non blocked area.
- Characters now always land correctly so jumping in towards the edge of an
object and a wall doesn't result in perteptual animation and the character
falling through the floor if applied continuously.
- Collision detection fixed so you cant jump through stairs.
- Controller input has been tweaked to make it less sensitive as default and
around the y Axis
- Fixed Resolution display in options so it will show the proper one in all
cases.
- Fixed incorrect convex hull collision that could cause character to get
stuck inside objects.
- Fixed so that you can't take both of the keys on level 13
- Full Controller support
IMPROVEMENTS:
- Keyboard rebinding
- Looking for the odd one button might not work the way it's colored like
- New Features
PERFORMANCE IMPROVENENTS:
- Railings do no longer hug characters
- Spinning lights for motion detectors now match motion detection area
better
- The game automatically switches to controller friendly UI/Texts/
Tutorials if a controller is connected.
- The game changes default camera behavior to a player following camera if
a controller is connected and used (so mouse input wont be affected)
- The game now allocates much less memory on the fly which will lead to less
garbage collection which will result in a smoother game-play experience on
lower CPU's
- Things pushed to the next patch
- When the player collides with an object he will no longer get stuck but
instead neatly slide against it creating a much smoother game-play.
- You should not to be able to land on moved platforms anymore.
OTHER:
- We are sorry about the movement issues as it has affected a lot of people
and was due to a last minute fix that didn't got tested properly (they way
we play the issues doesn't appear and we didn't use external testing for
that small fix)
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