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Total Training Flash8高级脚本教程DVD2 Advanced Flash Professional 8 Next Level Actions

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    资源信息:



    中文名


    : Total Training Flash8高级脚本教程DVD2


    英文名


    : Advanced Flash Professional 8 Next Level Actionscript Vol 1&2


    资源格式


    : 光盘镜像


    版本


    : Actionscript 1.0 & 2.0


    发行日期


    : 2006年


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    TotalTraining出品的关于Flash的高级脚本教程(ActionScript 1.0 & 2.0)。Total Training Advanced Flash Professional 8 Actionscript的升级版 适合:中级用户到高级用户 时长:10个小时,共2DVD 包含相关的项目文件 主讲人:John Ulliman 通过观看交互式的视频教程,将让掌握使用内建类(class),新建对象(object)以及自定义类及组件所需的步骤。你也将学习到Flash Pro8中的一些仅针对对ActionScript用户的一些新功能特性,包括Drawing API,Bitmap API以及matrix Transformation和displacements等。你也将学到关于怎样使用ActionScript去进行移动程序开发。 课程目录 Part 1: - Making Custom Classes 1. USING BUILT-IN CLASSES (60 min) Lesson 1: Looking at the Basics Lesson 2: Changing the Properties of a Movie Clip Lesson 3: Using the On Enter Frame Event Handler Lesson 4: Using the Randomize Function Lesson 5: Creating a Placeholder for Multiple Objects Lesson 6: Adding a Loop Lesson 7: Using Variables to Make Reusable Code Lesson 8: Setting Up an On Release Event Lesson 9: Making a Tween Object Lesson 10: Modifying the Depth Parameter Lesson 11: Demonstrating the Modular Structure with Alpha 2. WORKING WITH THE LISTENER OBJECT MODEL (62 min) Lesson 1: Looking at Built-In Classes Lesson 2: Working with MovieClip Event Handlers Lesson 3: Working with Non-Handler Classes Lesson 4: Creating Mouse Events Lesson 5: Creating Key Events Lesson 6: Using Switches to Detect which Keys are Pressed Lesson 7: Event Listeners Lesson 8: Practical Example of Listener Usage Lesson 9: Listening for Multiple Broadcasts Lesson 10: A Limitation of the loadMovie Method Lesson 11: Introducing the MovieClipLoader Lesson 12: Listening for Load Progress Lesson 13: Creating an Animated Progress Bar Lesson 14: Hiding Progress Bar Upon loadComplete Lesson 15: Loading External Bitmaps with MovieClipLoader 3. INTRODUCTION TO MAKING CLASSES (64 min) Lesson 1: Learning the Structure of a Real Class Lesson 2: Declaring Variables Lesson 3: Introducing Constructor Functions Lesson 4: Testing Using a Di.erent Stage Size Lesson 5: Using Methods Lesson 6: Using a Getter & a Setter Lesson 7: Showing a Dynamic Setting in the Class Lesson 8: Randomizing Lesson 9: Reusability Lesson 10: Setting Up a Class for a Text Type Animation Lesson 11: Adding a Typer Function to the Class Lesson 12: Testing the Text Type Animation 4. USING CUSTOM CLASSES FOR BUTTONS (54 min) Lesson 1: Introducing Custom Buttons Lesson 2: Setting Up the Visibility of the Initial Content Lesson 3: Setting Up Event Handlers for the Home Button Lesson 4: Adding Frame Labels Lesson 5: Dynamically Assigning the Label for a Button Lesson 6: Setting Up a Generalized Function to Handle Buttons Lesson 7: Making Custom Buttons into a Class Lesson 8: Making a Class an Extension of Another Class Lesson 9: Assigning Event Handlers to Functions & a Class Lesson 10: Advanced Button Class Summary Lesson 11: Attaching Audio to a Toggle Button Lesson 12: Constructing a Class for the Toggle Button Lesson 13: Animate the Toggle Button Using the Tween Class Lesson 14: Learning where to Store Class Files 5. USING CUSTOM CLASSES FOR EFFECTS (69 min) Lesson 1: Building Animated E.ects in the Timeline Lesson 2: Packaging Scripts into a Function Lesson 3: Setting Up Letter Spacing & Text Lesson 4: Turning a Script into a Class, Part 1 Lesson 5: Turning a Script into a Class, Part 2 Lesson 6: Testing Using Syntax Checker Lesson 7: Animation Changes & New E.ects Lesson 8: Making a Class More Independent Lesson 9: Creating Tweens inside the Class Lesson 10: Incorporating Tween Events & Methods into the Class Lesson 11: Adding More E.ects Lesson 12: Building E.ects into the Class File Lesson 13: Formatting Text in the Test File 6. MAKING A COMPONENT (68 min) Lesson 1: Checking Out Graphics for the Content Lesson 2: Starting the Slider Movement Lesson 3: Measuring the Position of the Slider Lesson 4: Set Intervals with Check Settings Function Lesson 5: Changing the Interval for Smoother Control Lesson 6: Moving the Code into a Class Lesson 7: Using Check Syntax to Find Script Errors Lesson 8: Setting Up the Project for Testing Lesson 9: Adding an OnRelease Outside Event Handler Lesson 10: Separate the Slider Measurement from the Object Lesson 11: Tracking if the Slider is Active Lesson 12: Setting the Range of the Slider Lesson 13: Making the Slider into a Component Lesson 14: Setting Up a Rotation Slider Lesson 15: Adding a Start Value Lesson 16: Displaying the Slider in the Components Panel Lesson 17: Testing the Slider Component Lesson 18: Final Comments & Credits


    更新Vol.2


    Part 2: - Using Advanced ActionScript Classes 1. USING THE SOUND CLASS (82 min) Lesson 1: Introducing the MP3 Player Project Lesson 2: Setting Up the External Playlist Lesson 3: Setting Up the Combo Box for Music Selection Lesson 4: Display Selected Song Title & Stylize Text Lesson 5: External Sound Loading & Tracking Lesson 6: Adding a Progress Bar for Load/Play Position Lesson 7: Working with ID3 Metadata Lesson 8: Adding Volume & Balance Sliders Lesson 9: Adding a Play/Pause Toggle Control Lesson 10: Rearrange the onLoad, onComplete & onID3 Data Lesson 11: Incorporating an Array Formula Lesson 12: Initializing the Array Data & Adding Variables Lesson 13: Constructing the Amplitude Meters Lesson 14: Controlling the Amplitude Meters with Sliders Lesson 15: Cleaning Up the MP3 Player Script 2. DRAWING API (31 min) Lesson 1: Introducing Drawing Methods Lesson 2: Drawing Strokes with moveTo & lineTo Methods Lesson 3: Making Shapes with beginFill, endFill & curveTo Lesson 4: Introducing New Parameters in Flash 8 Lesson 5: Animating Objects Using Drawing Methods Lesson 6: Using Initialization Objects to Control Animation Lesson 7: Connecting Animation to App Functionality 3. WORKING WITH BITMAP DATA (36 min) Lesson 1: Intoducing the Bitmap Data Class Lesson 2: Setting Up Bitmap Caching Lesson 3: Using Basic Filters Lesson 4: Creating a Blur Filter & Adding it to a Movie Clip Lesson 5: Creating a Bitmap Data Object from Scratch Lesson 6: Accessing Pixel Noise through Bitmap Data Lesson 7: Applying a Noise Method to Bitmap Data Lesson 8: Applying a Perlin Noise Method Lesson 9: Setting the MP3 Player to Control the Animations 4. APPLYING MATRIX TRANSFORMATIONS (42 min) Lesson 1: Understanding the Matrix Class Lesson 2: Using the Matrix Class Lesson 3: A.ecting Movie Clips with Matrices Lesson 4: Making a Placeholder Matrix Lesson 5: Changing Matrix Properties Lesson 6: Setting Up a Coordinate System Lesson 7: Setting Up Slider Controls Lesson 8: Looking at ColorTransforms Lesson 9: Assigning a ColorTransform Object Lesson 10: Understanding the Math behind ColorTransform Lesson 11: Applying Random Colors with ColorTransform 5. A PREVIEW OF MOBILE APPLICATIONS (43 min) Lesson 1: Setting Up Flash Lite™ 2 Lesson 2: Introducing the Emulator Lesson 3: Explaining the Screen Size for the Graphics Lesson 4: Setting the Output Quality Lesson 5: Adding Text Lesson 6: Enabling Buttons with ActionScript Lesson 7: Adding Navigation to the Number Keys Lesson 8: Adding Navigation to the 4-Way Keys Lesson 9: Adding Navigation to the Soft Keys Lesson 10: Discussing the Flash Development Center Lesson 11: Final Comments & Credits 电驴资源 下面是用户共享的文件列表,安装电驴后,您可以点击这些文件名进行下载 Total.Training.Advanced.Flash.Professional.8.Next.Level.Actionscript.Vol.1.DVDR.iso 详情 3.5GB 全选 3.5GB 电驴资源 下面是用户共享的文件列表,安装电驴后,您可以点击这些文件名进行下载 Total.Training.Advanced.Flash.Professional.8.Next.Level.Actionscript.Vol.2.DVDR.iso 详情 2.4GB 全选 2.4GB


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