搜索


会员资源切换至【手机版】

切换本帖至【手机版】


开启左侧

Maya 8 完全参考 Maya 8: The Complete Reference PDF

[复制链接]
发表于 2021-7-27 20:08:21 | 显示全部楼层 |阅读模式

游客,本帖隐藏的内容需要积分高于 1 才可浏览,您当前积分为 0


资源信息:



中文名


: Maya 8 完全参考


英文名


: Maya 8: The Complete Reference


版本


: PDF


发行日期


: 2007年05月27日


地区


: 美国


对白语言


: 英语


概述


:



书名 : Maya 8: The Complete Reference (Complete Reference Series) 作者 : by Tom Meade (Author), Shinsaku Arima (Author) 出版 : McGraw Hill publisher ISBN : 0071485961 本书详细介绍了Maya 8.5的各项功能,包括高级渲染技术、高级动画技术、动力学、流体、Paint Effects、布料、毛发、编程技术等。结构清晰,语言流畅,内容详实,从各个方面展现了Maya的强大功能,便于读者快速掌握和学习。本书注重实际操作技能的培养,采用命令讲解与实例教学相结合的方式,由浅入深地讲解了使用Maya 8.5进行三维动画制作的操作方法与制作流程。 Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You’ll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. - Build 3D models using polygons, NURBS, and subdivision surfaces - Use displacement maps to enhance geometry - Create and skin skeletons - Connect the attributes of any nodes together - Build a control rig to manipulate skeletons - Create your own tools using MEL scripts - Master the Hypershade to control textures, cameras, and lights - Work with the Artisan tools, Paint Effects tools, and 3D Paint tools URL: http://www.amazon.com/exec/obidos/tg/detail/-/0071485961/


Table of Contents


Introduction to Maya Chapter 1. Core Concepts Chapter 2. The Maya UI (3D Modeling) Chapter 3. Polygonal Modeling Chapter 4. Organic Modeling (modeling a head) Chapter 5. NURBS basics Chapter 6. Hard Surface Modeling with NURBS (Modeling an Airplane) Chapter 7. Preparing Models for animation (Character Setup) Chapter 8. Introduction to deformers Chapter 9. Skin Deformers (joints) Chapter 10. Additional Deformers Chapter 11. Connecting Nodes Chapter 12. Character Controls Chapter 13. MEL Scripting Chapter 14. Full Body IK (Animation) Chapter 15. Animation Basics Chapter 16. Character Animation Chapter 17. Animation Pipeline (Using Motion Capture) (Texturing Lighting and Rendering) Chapter 18. Texture and Lighting Basics Chapter 19. Texturing in practice (Texture Hard Surface Object) (Texture Organic Model (Head) Chapter 20. Maya paint Chapter 21. Lighting (Types of lights) (Lighting Indoor Scenes) (Lighting) (Particles, Emitters, and Fields) Chapter 22. Particles and Fields Chapter 23. Advanced Particle Systems and effects Chapter 24. Rigid and Sorf Body Dynamics Chapter 25. Maya Hair Chapter 26. Maya Cloth (Post Production) Chapter 27. Rendering for Post-Production Chapter 28. Compositing in Post-Prod (Case Study) Chapter 29. The making of the Worm [通过安全测试] 杀毒软件:kav 7.0 病毒库:2007-11-02共享时间:不定时,一般在白天(ADSL宽带上网1M的一般上传都在30-40KB左右, 希望大家能帮忙分流.上传速度比较慢,请大家不要着急。 共享服务器:!! Saugstube !! 193.138.221.214:4246 [通过安装测试] 该下载内容仅限于个人测试学习之用,不得用于商业用途,并且请在下载后24小时内删除。版权归原作者所有,如果你喜欢,请购买正版。

主题推广




回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

切换至【手机版】| 主站| Archiver|

JS of wanmeiff.com and vcpic.com Please keep this copyright information, respect of, thank you!JS of wanmeiff.com and vcpic.com Please keep this copyright information, respect of, thank you!

|网站地图

GMT+8, 2026-3-23 11:21 , Processed in 0.530492 second(s), 121 queries .

 

快速回复 返回顶部 返回列表