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Adobe.After.Effects.6.5创作技巧 After Effects 6.5 Studio Techniques Apr 2005 .CHM

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    资源信息:



    中文名


    : Adobe.After.Effects.6.5创作技巧


    英文名


    : After Effects 6.5 Studio Techniques Apr 2005


    版本


    : .CHM


    发行日期


    : 2005年08月12日


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    申明:经检查无病毒 杀毒软件:瑞星 版本:17.49.50 常驻:R2 开源时间:早7时-晚11时 除停电断电外一直在线 Adobe.Press出版的《Adobe.After.Effects.6.5创作技巧》chm格式电子书。 这是一本Adobe公司出版的一本关于Adobe After Effects 6.5 Stuido使用技巧的电子书。 准备来学这样一款作为工业灯光和独特的魔术般的领先的工作室级的视觉效果的秘密使用方法?这本书将以真实的示例和内部技巧引领你将工作带入下一个新的水平。当你深入钻研这些基本的视觉效果处理,你不必花大力气就可得到令人惊叹的效果。这本书超出那些常见的一步一步教学的书,能教你实用的效果让你能用真实的专业的知识来采用和结合来处理真实解决方案:没有谁能做得更好,并且现在他们将指引你如何发现问题的关键来分析你的短处从这些实例如电影星战,原罪等的视觉特效 Table of Contents | Index | Examples Copyright About the Authors Acknowledgments Introduction Why This Book? The Cult of Magic Truly Challenging The Keys About This Book If You've Used Other Compositing Programs What's On the CD The Bottom Line Section I. Working Foundations Chapter 1. The Effects Toolset Preparing Your Workspace Elegant UI Usage Footage and Composition Settings Previewing Like a Pro A Useful Effects Palette Render Queue: Flight Check Study Footage Like a Pro Chapter 2. The Timeline Organization Transforms Working with Keyframes Über-mastery Animation Offsets Motion Blur Playing with Time Itself In Conclusion Chapter 3. Selections: The Key to Compositing The Many Ways to Create Selections Compositing: Science and Nature Alpha Channels and Premultiplication Masks Combining Multiple Masks Putting Masks in Motion Blending Modes: The Real Deal Track Mattes Chapter 4. Optimizing the Pipeline Navigating Multiple Compositions Pre-Composing and Nesting Adjustment and Guide Layers Understanding Rendering Order Optimizing Projects Onward to Effects Section II. Effects Compositing Essentials Chapter 5. Color And Light: Adjusting And Matching Optimizing Plate Levels Color Matching Chapter 6. Color Keying Good Habits and Best Practices Linear Keyers and Hi-Con Mattes Blue-Screen and Green-Screen Keying Understanding and Optimizing Keylight Fixing Typical Problems Conclusion Chapter 7. Rotoscoping and Paint Articulated Mattes Working Around Limitations Morphing Paint and Cloning Conclusion Chapter 8. Effective Motion Tracking The Essentials Optimizing Tracking via 3D Continuing a Track with Expressions Tracking for Rotoscoping Using 3D Tracking Data Conclusion Chapter 9. Virtual Cinematography 2.5D: Using the Camera Storytelling and the Camera Camera Blur The Role of Grain Film and Video Looks Conclusion Chapter 10. Expressions Logic and Grammar, in that Order Muting Keyframes Linking Animation Data Looping Animations Smoothing and Destabilizing Offsetting Layers and Time Conditionals Emulating 3D Tracking Tell Me More Chapter 11. Issues Specific To Film And HDR Images Film 101 Dynamic Range Cineon Log Space Video Gamma Space Battle of the Color Spaces Floating Point eLin Conclusion Section III. Creative Explorations Chapter 12. Working with Light Light Source and Direction Creating a Look with Color Backlighting, Flares, Light Volume Shadows and Reflected Light Re-lighting a Scene Conclusion Chapter 13. Air, Water, Smoke, and Clouds Particulate Matter Sky Replacement The Fog, Smoke, or Mist Rolls In Billowing Smoke Wind Water Conclusion Chapter 14. Fire and Explosions Firearms Sci-Fi Weaponry Heat Distortion Fire Explosions Fiery Conclusion Chapter 15. Learning to See Why Doesn't This Shot Look Real? All Hail Reference Rolling Thine Own Not a Conclusion What's on the CD? Index

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