搜索


会员资源切换至【手机版】

切换本帖至【手机版】


开启左侧

基于物理渲染:从理论到实现 第二版(Morgan Kaufmann Physically Based Rendering: From Theory to Im

[复制链接]
发表于 2021-8-3 22:41:04 | 显示全部楼层 |阅读模式
下载备注说明:


  • 1.有些P2P资源共享较早,会出现无源或暂时无源的情况,如果您喜欢它,请耐心挂机等待。


  • 2. 有些磁力链接无法自动解析,比如:


    [url=magnet:?xt=urn:btih:E1346C46C3736056756E98D2EC22A383D7D2600F&dn=[www.books51.com]太阳之下_幸福北韩 Under.the.Sun.2015.DOCU.1080p.WEB-DL.AAC2.0.H264-FGT 4GB]点击下载[/url]



    可自行选择字符


    [url=


    红色为磁力地址


    ]点击下载


    之间的内容 (红色字符代表要复制的磁力链接代码,选择后点击CRTL+C 复制到下载工具中




  • 游客,本帖隐藏的内容需要积分高于 1 才可浏览,您当前积分为 0


    资源信息:



    中文名


    : 基于物理渲染:从理论到实现 第二版


    英文名


    : Morgan Kaufmann Physically Based Rendering: From Theory to Implementation - SECOND EDITION


    资源格式


    : 压缩包


    发行日期


    : 2007年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    Physically Based Rendering - From Theory to Implementation Matt Pharr Greg Humphreys Hardcover: 1042 pages ; Dimensions (in inches): 1.91 x 9.38 x 8.26 Publisher: Morgan Kaufmann; Bk&CD-Rom edition (August 4, 2004) ISBN: 012553180X From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systems—there is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems. 从没见过这样一本把理论和实践结合如此好的书。这本书,再结合一些open source renderer(aqsis,pixie,toxic...)的源代码,绝对可以在渲染器的编写上再上层楼。一些高级渲染器的特性,如photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering 书里用代码作了详尽的解释。利用Plug in, 一些使用这本书的学生还实现了subsurface scattering。书中还提供了大量极具挑战性的编程练习,可以大幅增强书里描述的PBRT的能力。这是继An Introduction to Ray Tracing之后最好的关于ray tracer/GI的书籍。这本书的另外一个特点就是“重”达7磅,全部都是用的铜版纸。这也是CG书籍出版的一个趋势。 [已通过安全检测]RISING.ANTIVIRUS.Personal.Edition.2008.Retail [病毒库发布日期]2009-5-26 [已通过安装测试]Windows XP Professional + Service Pack 3 共享服务时间:通常随机 共享服务器:通常Razorback 3.1/Razorback 3.0 图书版权归原作者及原图书公司所有 如果你喜欢 请购买正版图书

    主题推广




    回复

    使用道具 举报

    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    切换至【手机版】| 主站| Archiver|

    JS of wanmeiff.com and vcpic.com Please keep this copyright information, respect of, thank you!JS of wanmeiff.com and vcpic.com Please keep this copyright information, respect of, thank you!

    |网站地图

    GMT+8, 2026-6-19 00:00 , Processed in 0.772838 second(s), 70 queries .

     

    快速回复 返回顶部 返回列表