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Lynda.com出品3ds Max 2011: 粒子特效视频培训教程 Lynda.com 3ds Max 2011 Particle Effects [光盘镜

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    资源信息:



    中文名


    : Lynda.com出品3ds Max 2011: 粒子特效视频培训教程


    英文名


    : Lynda.com 3ds Max 2011 Particle Effects


    资源格式


    : 光盘镜像


    学校


    : Lynda.com


    主讲人


    : Steve Nelle


    发行日期


    : 2010年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :






    中文名:


    3ds Max 2011: 粒子特效视频培训教程


    英文名:


    Lynda.com 3ds Max 2011 Particle Effects


    语言:


    英语


    视频/音频编码:



    类别:


    视频教程


    出品公司:


    Lynda.com


    发布时间:


    2010-10-15


    国家:


    美国


    语言:


    英语


    作者/主讲人:


    Steve Nelle


    时长:


    ~ 5:53


    样片:



    简介:


    Lynda.com 出品的时长5小时53分钟的 3ds Max 2011: 粒子特效 视频培训教程。由 Steve Nelle 演示了如何制作一个包括烟雾,海底水下世界,泥石流,爆炸粒子等多种特效。详细解释了在3ds Max非粒子系统事件中,选择粒子原料在空间扭曲和偏流中使用重要性,和制作超密粒子(MetaParticles)流动特效等。本教程附带练习文件。(xuehui@TLF) In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Topics include: * Controlling particle timing, quantity, and rotation * Comparing particle system types, such as PArray, Super Spray, and more * Using instanced particles to customize a particle's shape * Understanding how to set up a particle flow * Wiring PFlow operators and tests to change particle behavior * Creating realistic-looking particles using maps * Adding Gravity and Wind * Using Space Warps like Vortex, Motor, and PBomb * Making particles follow a path * Spawning particles * Creating realistic smoke


    目录


    : 03:28 Introduction Welcome 01:01 How to use this course 01:04 Using the exercise files 01:23 34:56 1. Introduction to Particle Systems Understanding particle systems 02:23 Comparing event-driven and non-event-driven systems 02:58 Controlling particle timing and quantity 04:42 Adjusting particle size and speed 02:55 Making particles rotate 02:36 Exploring standard particle types 02:45 Using metaparticles for fluid-type effects 05:57 Using a scene object as a particle 06:23 Understanding rendering and viewport redrawing 04:17 43:55 2. Particle System Types Spray 06:04 Snow 05:16 Blizzard 03:25 PArray 12:43 PCloud 07:30 Super Spray 08:57 28:32 3. Introduction to Particle Flow Understanding particle flow 01:58 Navigating the Particle view 05:47 Working with operators 03:43 Adding a test to an event 04:11 Wiring events to change a particle's behavior 06:13 Adjusting particle flow settings 06:40 40:34 4. Special Material and Rendering Considerations Understanding material 04:50 Setting map options and particle edge blending 05:53 Changing particle appearance with age maps 10:52 Blurring moving particles with the MBlur map 06:13 Blurring particles 08:16 Outputting a render for compositing 04:30 58:59 5. Introduction to Space Warps Understanding space warps 02:59 Using Bind to Space Warp 05:43 Adding Gravity to an effect 04:47 Adding Wind to an effect 04:24 Rotating particles with Motor space warp 04:43 Creating swirling effects with Vortex space warp 03:45 Blowing things up with Bomb space warp 04:15 Blowing things up with PBomb space warp 04:42 Making particles follow a path 04:03 Creating wave effects 04:00 Creating ripples 03:53 Deflecting particles off surfaces 08:04 Spawning particles 03:41 15:38 6. Project: Creating Smoldering Cigarette Smoke Creating a Super Spray particle system for the smoke 02:52 Adding wind 03:09 Dampening the particle movement 03:25 Adjusting the wind settings for realistic smoke movement 02:56 Creating more realistic-looking smoke 03:16 22:07 7. Project: Creating Ocean Water Creating the geometry and camera 04:39 Adding the background 03:52 Creating water movement 06:07 Creating the animated material for the water 07:29 25:38 8. Project: Creating Fountain Water Creating Super Spray water particles 09:26 Adding gravity 02:24 Creating the fountain water material 05:30 Constructing the particle water material 03:01 Making final adjustments 05:17 24:43 9. Project: Creating a Mudslide Using MetaParticles Creating the geometry 03:41 Adding the mudslide particle system 05:46 Binding a Gravity space warp to the particles 02:41 Adding the Deflector space warp 04:07 Creating the materials for the scene 03:03 Making final adjustments 05:25 21:52 10. Project: Exploding a Wooden Shack Scoping out the project 00:59 Creating the explosive devices 03:11 Adjusting the explosion settings 04:03 Setting up the shack's visibility track 03:22 Creating the fire effect 03:27 Adding a bright explosion glow and wrapping things up 06:50 32:04 11. Project: Turning Water into Steam Using Particle Flow Scoping out the project 01:06 Creating and positioning the particle flow system 02:09 Reviewing the PFlow events 02:26 Building the water drop geometry 02:37 Creating the water drop material 04:06 Adjusting the PFlow settings 04:38 Adding the Collision Spawn Test and deflector 04:18 Turning the drops into steam 02:46 Creating the steam material 03:49 Making the final adjustments 04:09 00:47 Conclusion Goodbye 00:47 代码 QUASAR PROUDLY PRESENTS · ───────────────────────────────────────────────────────────────────────── · 3ds Max 2011 Particle Effects (c) Lynda.com Supplier . : QUASAR Size ..... : 27 x 50MB Cracker .. : QUASAR Protection : Condom Packager . : QUASAR Type ..... : Brain Enhancement Date ..... : 10-23-2010 OS ....... : Win/Mac · ───────────────────────────────────────────────────────────────────────── · 3ds Max 2011 Particle Effects Author: Steve Nelle In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Topics include: * Controlling particle timing, quantity, and rotation * Comparing particle system types, such as PArray, Super Spray, and more * Using instanced particles to customize a particle's shape * Understanding how to set up a particle flow * Wiring PFlow operators and tests to change particle behavior * Creating realistic-looking particles using maps * Adding Gravity and Wind * Using Space Warps like Vortex, Motor, and PBomb * Making particles follow a path * Spawning particles * Creating realistic smoke · ───────────────────────────────────────────────────────────────────────── · INSTALLATION ──────────── Unpack, burn or mount and enjoy. · ───────────────────────────────────────────────────────────────────────── · GREETINGS ───────── We salute our friends, our loyal members and our fair competitors.

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