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modo 501基础培训视频教程 Lynda.com modo 501 Essential Training [光盘镜像]

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发表于 2021-8-12 22:30:09 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : modo 501基础培训视频教程


    英文名


    : Lynda.com modo 501 Essential Training


    资源格式


    : 光盘镜像


    主讲人


    : Dan Ablan


    发行日期


    : 2011年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/Modo-501-tu ... aining/83741-2.html 类别:教程 (xuehui@TLF) Lynda.com 出品的时长7小时32分钟的modo 501基础培训视频教程。由Dan Ablan简述了modo的工作流程,并且学习3D建模与动画制作的过程。教学着重讲解多边形曲面建模与着色树(Shader Tree)进行材质管理,探讨构建场景所用的更高级的灯光,相机和动画技术。以及modo的简图工具与如何渲染各种重复播放的动画媒体。本教程附带练习文件。 In this course, author Dan Ablan walks through the process of understanding the modo workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers modo's schematic tools and shows how to render animations for various playback media. Exercise files accompany the course. Topics include: Understanding surfaces and symmetry Editing polygons Shaping, deforming, and cloning objects Working with text Instancing objects Applying procedural and image-mapped textures Adding bump maps Creating reflections Working with different light types Blending light sources Setting up and animating cameras Adding and controlling keyframes Creating hair textures Working with the painting and sculpting tools Setting up inverse kinematics Exporting a full scene


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    目录


    : Introduction Welcome 00m 55s Using the exercise files 01m 26s 42m 37s 1. Getting Started in modo 501 Understanding the interface 04m 30s Understanding the workplane 05m 07s Understanding Action Centers 04m 12s Working with the modeling tools 05m 10s Understanding surfaces 07m 12s Selecting elements 07m 33s Understanding the elements of a 3D model 04m 03s Understanding symmetry 04m 50s 01h 02m 2. Modeling with Polygons Building a model 08m 56s Editing geometry 10m 39s Controlling geometry 10m 31s Bending geometry 06m 42s Adding detail with edges 05m 37s Editing polygons 10m 27s Extending polygons 09m 34s 42m 53s 3. Modeling with Subdivisions Understanding subdivisions 03m 49s Understanding Pixar-based subdivisions 02m 48s Creating a basic model 07m 51s Beveling with subdivisions 06m 06s Adding detail to models 08m 54s Deforming and shaping objects 07m 48s Cloning 05m 37s 49m 32s 4. Using Other Modeling Methods Creating with Radial Sweep 04m 44s Working with text 08m 40s Understanding replicators 07m 22s Instancing objects 07m 00s Working with Curve Clone 04m 36s Working with Curve Extrude 02m 25s Modeling with Array 08m 50s Understanding Mesh Paint 05m 55s 01h 04m 5. Creating Surfaces Introducing the Shader Tree 04m 32s Exploring layer-based shading 04m 29s Creating surfaces for polygons 07m 41s Editing surfaces 07m 04s Applying procedural textures 07m 38s Applying image-mapped textures 06m 02s Working with transparent images 05m 48s Adding bump maps for realism 08m 49s Enhancing surfaces with specularity and glossiness maps 03m 25s Creating a reflective surface 03m 27s Working in glass 05m 28s 39m 09s 6. Lighting Building 3D scenes 02m 49s Working with different light types 08m 26s Lighting a 3D scene 12m 51s Reflecting light 05m 23s Lighting environments for realism 04m 18s Blending light sources 05m 22s 21m 01s 7. Working with 3D Cameras Understanding the modo 501 camera 05m 39s Setting up a camera 05m 42s Placing multiple cameras 07m 11s Animating cameras 02m 29s 29m 58s 8. Building an Animation Understanding the timeline 07m 16s Adding and controlling keyframes 03m 22s Fine-tuning keyframes in the Graph Editor 06m 17s Animating nontraditional elements 04m 31s Animating colors 04m 39s Animating displacement maps 03m 53s 13m 57s 9. Creating Hair Working with Hair Guides 03m 18s Creating human hair 04m 07s Creating the hair's surface 01m 30s Generating animal hair 01m 48s Building enhanced hair textures 03m 14s 26m 21s 10. Painting and Sculpting Working with the painting tools 06m 14s Painting on multiple layers 09m 37s Sculpting models 05m 45s Tweaking and finishing with the sculpting tools 04m 45s 25m 56s 11. Using Schematic Tools Working with the Schematic interface 01m 20s Understanding channels 04m 09s Building a channel-based animation 05m 51s Creating a schematic network 06m 26s Setting up inverse kinematics 04m 29s Adding the finishing touches on schematic rigs 03m 41s 26m 47s 12. Rendering Animations Understanding resolutions and rendering 12m 43s Setting up a render project 04m 51s Rendering to movie files vs. image sequences 09m 13s 03m 23s 13. Finishing Up Exporting an object 01m 02s Exporting a full scene for backup 02m 21s 02m 02s Conclusion Next steps 02m 02s 代码 .· ░░░ ·■. ▀ ▓▄■ ■ ▄░ ■▄░ ▀▄ zk ■ ▄▓█████▓▄ ▀▄ · ▄▓ ▄███▄░ ▄▄▄▄████ ░▄███▄ ▀▓█▄▄▄▄▄▄░ · ████▀▀▀███▄ ██▄ ▄██ █████████▄ ▒█████▀▀██ ▄█████████▄ ██████████▄ ▒███ ▓██░███ ███ ▓██▀ ▀██▓ ▓██▓ ▓██░███▀ ▓███ ███ ▀██▓ ▓███ ▓██▓███░ ███░███░ ▓██░███░ ▄██▀ ██▓ ░███░███ ▓█▓ ▓███ ▓██████░ ███████ ▀██████ ▀ ██▀ ███▓███░ ▄▓█▓ ▓██▓ ███████░ ████████████████████████████████████████████████▀▀ ▒██▓ ░▄ ███▓███░ ███░██▀▀▀▀▀▀▀██▓▀▀▀▀▀▀▀▀███▓██▀▀▀▀▀▀▀██▀███▀▀▀▀███▄ ███▄ ▓█▄███░███░ ███░███░ ▓██░ ▄▄▄■ ███░██▓░ ░███ ▓██ ███░ ▀█████████░ ███▓░ ▄███ ██▀ ▀██ ███ ░██▓ ██▀ ▓██ ▓██ ▓██▓ ▀▀▓▓░███▄ ▀█████████▀ █▀ ▀█ ████▄▄▄███▒▄▀ ▀█▓███ ░███ ▀██▄ ▀▀▓▓░▀▀ ▀ ▀ ▀▀█████▀▀ .░ ▓██ ▀ .· ▄█▀ ▀ ▀ QUASAR PROUDLY PRESENTS · ───────────────────────────────────────────────────────────────────────── · modo 501 Essential Training (c) Lynda.com Supplier . : QUASAR Size ..... : 23 x 50MB Cracker .. : QUASAR Protection : Condom Packager . : QUASAR Type ..... : Brain Enhancement Date ..... : 09–20–2011 OS ....... : Win/Mac · ───────────────────────────────────────────────────────────────────────── · modo 501 Essential Training Author: Dan Ablan In this course, author Dan Ablan walks through the process of understanding the modo workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers modo's schematic tools and shows how to render animations for various playback media. Exercise files accompany the course. Topics include: * Understanding surfaces and symmetry * Editing polygons * Shaping, deforming, and cloning objects * Working with text * Instancing objects * Applying procedural and image–mapped textures * Adding bump maps * Creating reflections * Working with different light types * Blending light sources * Setting up and animating cameras * Adding and controlling keyframes * Creating hair textures * Working with the painting and sculpting tools * Setting up inverse kinematics * Exporting a full scene · ───────────────────────────────────────────────────────────────────────── · INSTALLATION ──────────── Unpack, burn or mount and enjoy. · ───────────────────────────────────────────────────────────────────────── · GREETINGS ───────── We salute our friends, our loyal members and our fair competitors. · ───────────────────────────────────────────────────────────────────────── · ░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2011 ··· ░▓██████████████▓░ · ───────────────────────────────────────────────────────────────────────── ·

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