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Autodesk Maya 2013教程(Digital Tutors Introduction to Maya 2013)[光盘镜像]

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    资源信息:



    中文名


    : Autodesk Maya 2013教程


    英文名


    : Digital Tutors Introduction to Maya 2013


    资源格式


    : 光盘镜像


    主讲人


    : Multiple Authors


    发行日期


    : 2012年5月3日


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    中文名称: Autodesk Maya 2013教程 外文名称: Digital Tutors Introduction to Maya 2013 资源分类: 教程 语言:英语 网址:http://www.digitaltutors.com/11/training.php?pid=724 本教程是由Digital-Tutors机构出品的Autodesk Maya 2013教程,时长:12h 8m ,官方发布时间:2012年5月3日,作者:多个作者。 Autodesk Maya 是三维建模,游戏角色动画、电影特效渲染高级制作软件。它集成了最先进的动画及数字效果技术,不仅包括一般三维和视觉效果制作功能,还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相,已然成为目前市场上用来进行数字和三维制作工具的首选解决方案。动画师一旦掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。 Maya 主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。 教程帮助您深入了解Maya 的核心功能,通过在Maya中创建一个短期项目了解每一个步骤。教程首先讨论了基础技能和词汇,当你开始你的Maya学习将是至关重要的。 教程直接进入Maya建模,开始创建一个车辆用于本课程的持续时间。车辆一旦建成,我们将移动到纹理,索具,动画,动态,我们将完成最终动画的灯光和渲染。 In this Maya 2013 tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya. We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation.




    资源更新列表


    http://www.VeryCD.com/i/5190747/create/fol...postTime








    目录


    : Lesson 1 Introduction and project overview 02:24 Moving the 3D camera in Maya Free Lesson 2 Moving the 3D camera in Maya 08:51 Maya user interface overview Free Lesson 3 Maya user interface overview 14:10 Creating a Maya project directory Free Lesson 4 Creating a Maya project directory 07:08 Saving scene files from Maya Free Lesson 5 Saving scene files from Maya 08:29 Viewport shading and selection modes Free Lesson 6 Viewport shading and selection modes 07:51 Transforming objects and components in Maya Free Lesson 7 Transforming objects and components in Maya 20:23 Using the Channel Box and Layer Editor Free Lesson 8 Using the Channel Box and Layer Editor 10:21 Overview of the Maya Attribute Editor Free Lesson 9 Overview of the Maya Attribute Editor 09:02 Understanding grouping and parenting in Maya Free Lesson 10 Understanding grouping and parenting in Maya 09:12 Using the Maya hotbox Lesson 11 Using the Maya hotbox 05:42 Selection masks in Maya Lesson 12 Selection masks in Maya 05:43 Writing a MEL script in Maya Lesson 13 Writing a MEL script in Maya 13:41 Creating custom Maya shelves Lesson 14 Creating custom Maya shelves 07:11 Modeling section overview Free Lesson 15 Modeling section overview 01:06 Adding reference images Lesson 16 Adding reference images 05:37 Lofting the fuselage Lesson 17 Lofting the fuselage 11:36 Adding thickness to the fuselage Lesson 18 Adding thickness to the fuselage 08:16 Building the lower structure with polygons Lesson 19 Building the lower structure with polygons 05:53 Adding pipes to the lower structure Lesson 20 Adding pipes to the lower structure 05:21 Creating the canopy trim Lesson 21 Creating the canopy trim 05:51 Modeling the wing Lesson 22 Modeling the wing 06:43 Detailing the wing Lesson 23 Detailing the wing 05:34 Building the main engine shape Lesson 24 Building the main engine shape 09:16 Modeling the fan blades Lesson 25 Modeling the fan blades 09:17 Building the front and back engine cones Lesson 26 Building the front and back engine cones 05:04 Modeling the thrust ring Lesson 27 Modeling the thrust ring 07:05 Building scoops on the sides Lesson 28 Building scoops on the sides 07:42 Adding the canopy Lesson 29 Adding the canopy 09:10 Modeling the canopy front Lesson 30 Modeling the canopy front 04:49 Building the top strut Lesson 31 Building the top strut 07:12 Modeling the grill Lesson 32 Modeling the grill 10:45 Adding the back of the canopy Lesson 33 Adding the back of the canopy 09:09 Building the fins Lesson 34 Building the fins 06:41 Modeling the thrusters Lesson 35 Modeling the thrusters 11:19 Building the gun Lesson 36 Building the gun 10:31 Finishing the airship Lesson 37 Finishing the airship 09:49 Importing geometry into our scene Lesson 38 Importing geometry into our scene 04:55 Materials and texturing overview Free Lesson 39 Materials and texturing overview 08:19 Applying and manipulating simple materials Lesson 40 Applying and manipulating simple materials 08:20 Working with ramps Lesson 41 Working with ramps 10:18 Using the Ramp Shader Lesson 42 Using the Ramp Shader 04:49 Adding multiple materials to a single object Lesson 43 Adding multiple materials to a single object 05:52 Working with UVs Lesson 44 Working with UVs 11:21 Using procedural textures Lesson 45 Using procedural textures 07:05 Lesson 46 Combining nodes to drive material attributes 08:01 Adding specialized materials Lesson 47 Adding specialized materials 09:23 Working with bump maps Lesson 48 Working with bump maps 09:13 Adding file textures Lesson 49 Adding file textures 10:42 Projecting decals Lesson 50 Projecting decals 07:35 Using Substance to add detail Lesson 51 Using Substance to add detail 00:48 Rigging section overview Free Lesson 52 Rigging section overview 00:47 Cleaning up the scene Lesson 53 Cleaning up the scene 08:13 Creating control curves Lesson 54 Creating control curves 11:30 Working with display layers Lesson 55 Working with display layers 04:35 Modifying an object's pivot Lesson 56 Modifying an object's pivot 02:33 Using selection handles Lesson 57 Using selection handles 03:36 Creating custom attributes Lesson 58 Creating custom attributes 05:26 Using the Connection Editor to drive attributes Lesson 59 Using the Connection Editor to drive attributes 04:17 Using driven keys to simplify our rigging process Lesson 60 Using driven keys to simplify our rigging process 09:40 Automating movement with expressions Lesson 61 Automating movement with expressions 06:13 Adding a speed setting to the expression Lesson 62 Adding a speed setting to the expression 04:45 Drawing our first joint chain Lesson 63 Drawing our first joint chain 09:07 Looking at Maya's IK Handle Tool Lesson 64 Looking at Maya's IK Handle Tool 04:07 Binding geometry to joints Lesson 65 Binding geometry to joints 04:14 Making our scene animator-friendly Lesson 66 Making our scene animator-friendly 00:49 Animation section overview Free Lesson 67 Animation section overview 00:47 Learning to create and modify keyframes on Maya's Time Slider Lesson 68 Learning to create and modify keyframes on Maya's Time Slider 11:30 Managing keyframes with the Graph Editor Lesson 69 Managing keyframes with the Graph Editor 11:31 Animating an object along a path Lesson 70 Animating an object along a path 08:10 Tweaking an object's behavior along a path Lesson 71 Tweaking an object's behavior along a path 05:50 Working with Auto Key Lesson 72 Working with Auto Key 05:51 Utilizing editable motion trails Lesson 73 Utilizing editable motion trails 06:14 Previewing animations in real-time with playblasts Lesson 74 Previewing animations in real-time with playblasts 03:48 Animating the flight sequence Lesson 75 Animating the flight sequence 16:07 Animating the fueling line separating from the airship Lesson 76 Animating the fueling line separating from the airship 09:04 Adding camera animation Lesson 77 Adding camera animation 09:38 Finalizing the shot Lesson 78 Finalizing the shot 07:00 Dynamics section overview Free Lesson 79 Dynamics section overview 01:11 Using pre-built dynamics effects in Maya Lesson 80 Using pre-built dynamics effects in Maya 07:49 Creating particle emitters in Maya Lesson 81 Creating particle emitters in Maya 09:38 Animating emitter attributes Lesson 82 Animating emitter attributes 08:21 Changing particle rendering attributes Lesson 83 Changing particle rendering attributes 07:50 Using the Particle Cloud material Lesson 84 Using the Particle Cloud material 13:02 Adding engine exhaust behind the aircraft Lesson 85 Adding engine exhaust behind the aircraft 01:06 Lighting and rendering section overview Free Lesson 86 Lighting and rendering section overview 07:58 Working with the Maya Render View Lesson 87 Working with the Maya Render View 07:59 Controlling anti-aliasing quality of your renders Lesson 88 Controlling anti-aliasing quality of your renders 08:32 Overview of the various light types in Maya Lesson 89 Overview of the various light types in Maya 05:41 Basic light controls in Maya Lesson 90 Basic light controls in Maya 08:55 Lesson 91 Adding shadows to Maya lights 05:00 Changing the Render Stats of objects in Maya Lesson 92 Changing the Render Stats of objects in Maya 05:01 Lighting our aircraft scene Lesson 93 Lighting our aircraft scene 10:32 Using the Attribute Spread Sheet in Maya Lesson 94 Using the Attribute Spread Sheet in Maya 07:27 Adding motion blur to your renders Lesson 95 Adding motion blur to your renders 12:57 Rendering the final animation from Maya Lesson 96 Rendering the final animation from Maya 13:05 代码 ▄ ▄ ▄ ▀ ▀▓▀ P L A T O ▀▓▀ ▀ ▄ ▄▄▄▄▄▄█ ▄ ▀ ░ █ █▄▄▄ ▄▄▄█▄▄▄ ▄▄▄▄▄█ ▄▄▄█▄▄▄ ░ ▀ ░▓ █░ █ █ █ ░ █ █ █ █ ░█ ▓░ ▓▀▀ ▄▄▄▄▓▓████▓▄▄▄▄█ ░█ █ ▓ █ █░ █░ █ ░ █ █ █▄▄▄▄█████▓▓▄▄▄▄ ▀▀▓ ░▄▓▓██▓▀▀▓▄ ■█▒▀▀▀▀█ █▄▄▄█ █▄▄▄█░ ▀ █ ░ ▓ █ █░ █▀▀▀▀▒██▓▄▓▀▀▓▓█▓▓▄░ ▓▓██▀░▄▓▀ ▄ ▓░ ▓ █ ▓░ █ ▓ █ ▓ █▄▄▄▓░ █ ▓ ░▓█░▄ ▀▓▄░▀██▓▓ ▓██▌ ▐▓▌ ▐▌ ░ ░ ░█ ░ ░░ █ ░░ ░░ █ ░█ ▐▌ ▐▓▌ ▐██▓ ▓▓██▄ ▀▓▄ ▀■ ▀▀█ ▀▀▀▀▀▀█ ▀▀█ █▀▀ ▀▀▀▀▀▀█ ▀▀▀█▀▀▀ █■▀ ▄▓▀░▄██▓ ▀▀██▓▓▄▄▀ ▀▄▄▓▓██▀▀ ▓ Introduction to Maya 2013 ▓ ▒░ ▄▄ ▀ Digital Tutors ▀ ▄▄ ░▒ └─::─┐ ┌─::─┘ ▓▓ ░ Date: 2012–09–23 Disks: xx/62 ░ ▓▓ ┌─::─┘ └─::─┐ ▓▓ ░ In this Maya 2013 tutorial we will help you develop a ░ ▓▓ ▓▓ ░ strong understanding of Maya's core features, as we take ░ ▓▓ ▓▓ ░ you through every single step of creating a short project ░ ▓▓ ▓▓ ░ in Maya. We will start by discussing the foundational ░ ▓▓ ▓▓ ░ skills and vocabulary that will be essential as you begin ░ ▓▓ ▓▓ ░ your Maya learning. From there we will move directly into ░ ▓▓ ▓▓ ░ modeling, where we will begin building the vehicle that ░ ▓▓ ▓▓ ░ will be used for the duration of this course. Once the ░ ▓▓ ▓▓ ░ vehicle is built we will move into texturing, rigging, ░ ▓▓ ▓▓ ░ animation, dynamics, and we will finish up with the ░ ▓▓ ▓▓ ░ lighting and rendering of our final animation. ░ ▓▓ ▓▒ ░ ░ ▒▓ ▒░ ▄▄ ▀ I – Unpack this collection of knowledge. ▀ ▄▄ ░▒ ▄▓▓▀▓ II – Mount or burn to access the wast information. ▓▀▓▓▄ ▐▓▓▌ ▒░▄▄ III – Watch, read, learn and become all you can be. ▄▄░▒ ▐▓▓▌ ▀▓█▄░▀▓▓▀ ▀▓▓▀░▄█▓▀ █▒ iNKiSO, QUASAR, JGTiSO, AG, HELL ▒█ █▒ ▒█ ░█▓▀▓▄▄▄▄ Plato (423 BC – 347 BC) was a Classical Greek ▄▄▄▄▓▀▓█░ █▒ ▄▓▀ philosopher, mathematician, student of Socrates ▀▓▄ ▒█ ▓░ ▐▓▌ writer of philosophical dialogues, and founder of ▐▓▌ ░▓ ▒░ ▀▓▄░ the first institution of higher learning. ░▄▓▀ ░▒ ░■ ░▓▀█▓▄▄▄ ░▄▄▄▓█▀▓░ ■░ ░ ▒░█ ░░▀▀█▓▄▄░ team.plato@inbox.lv ░▄▄█▓▀▀░░ █░▓ ░ ▄ ▄▓▄▒░█ ▄▓▓▄█▒░░▓█▀▓▄▄░ ▄ ▄ ░▄▄▓▀█▓░░▒█▄▓▓▄ ▓░▒▄▓▄ ▄ ▀ ░ ▓ ▀▀ █░ ░▓ ░▓▀▓▓▄▀ ▀▄▓▓▀▓░ ▓░ ░█ ▀▀ ░ ▒ ▀ ░ ▒ ▓░ ░ ░▒ ▐▓▓▌ 423 BC – 347 BC ▐▓▓▌ ▒░ ░ ░▓ ░ ░ ░ ▒ ░ ▒░▄▓▓▀ ▀▓▓▄░▒ ░ ▒ ░ ░ ░ ▄▄▓▄▓▀▀░ ▀ ▄ 20:12 ▄ ▀ ░▀▀▓▄▓▄▄ ░ ▄ ░ ▒▀█▀▀█▓▓▄▄▄ ■▄ ▄■ ▄▄▄▓▓█▀▀█▀▒ ▄ ░ █ ░█▀▀▄░▀▓▄▀▓▄░▄▓▀▄▓▀░▄▀▀█░ █ ░ ▓ ▄ █ ▐▌ ▐▓▓▐▓▒▓▌▓▓▌ ▐▌ █ ▄ ▓ ▒▀▓▀▓▄ ▀ ▄▓▀▄▓▀▓▀▓▄▀▓▄ ▀ ▄▓▀▓▀▒ ░ ▒ ░■▀▀░ ▒ ░▀▀■░ ▒ ░

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