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CG Academy出品的材质渲染系列教程之1-UV贴图基础 CG Academy Texturing Fundamentals 1UV Mapping T

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    资源信息:



    中文名


    : CG Academy出品的材质渲染系列教程之1-UV贴图基础


    英文名


    : CG Academy Texturing Fundamentals 1UV Mapping & Texturing


    资源格式


    : 光盘镜像


    版本


    : max


    发行日期


    : 2006年


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    本DVD教程介绍给大家在CG环境中基础的贴图艺术,什么是UVW贴图与怎么使用它,如何将3D的贴图应用到你的模型上面,如何将这些操作固定在角色的皮肤上面,这些贴图中的问题都将在这里一一得到解决 (这是此系列教程3张中的第一张,其他两张论坛上已有) This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax. This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills. 教程内容如下: Chapter 01: What are UVs? An introduction to what UVW coordinates are and how they can be used to map 2D textures onto our models. Chapter 02: Displaying Materials How to effectively display 2D and 3D textures in the viewport. Chapter 03: Implicit UVs What are "implicit" UVs? Chapter 04: Applied UVW Projections How to apply UVs when implicit UVs are missing. Chapter 05: The UVW Mapping Modifier How to use the UVW Mapping Modifier Chapter 06: "Linking" The UVW Gizmo How to "link" the UVW Modifiers Gizmo to another scene object for special effects work. Chapter 07: The Bitmap Coordinates Rollout How to use the 2D/Bitmap Coordinates Rollout in conjunction with an objects UVs to control how the Bitmap/2D images is applied. Chapter 08: The Unwrap UVW Modifier A brief introduction to the Unwrap UVW Modifier . Chapter 09: Procedural Textures What are Procedural Textures? Chapter 10: World Space How to map procedural textures using the World Space Coordinate System. Chapter 11: Object Space How to map procedural textures using Object Space Coordinate System Chapter 12: UVW Space How to map procedurals using UVW space and also how to lock procedurals to deforming mesh surfaces using UV mapping. Chapter 13: Special Mapping Types A brief introduction to "special" procedural mapping types. Chapter 14: Procedural Coordinates Rollout How to work with the corresponding procedural coordinates rollout. Chapter 15: Applied Mapping Applying what we have learnt in the previous chapters to a real world model . [已通过安全检测]卡巴斯基6 [已通过安装测试]winxp SP2 共享服务时间:17:00-24:00 共享服务器: DonkeyServer No1

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