搜索


会员资源切换至【手机版】

切换本帖至【手机版】


开启左侧

Digital Tutors Maya mental ray渲染流程教学 Digital Tutors mental ray in Maya: Renderin

[复制链接]
发表于 2021-7-29 21:30:56 | 显示全部楼层 |阅读模式
下载备注说明:


  • 1.有些P2P资源共享较早,会出现无源或暂时无源的情况,如果您喜欢它,请耐心挂机等待。


  • 2. 有些磁力链接无法自动解析,比如:


    [url=magnet:?xt=urn:btih:E1346C46C3736056756E98D2EC22A383D7D2600F&dn=[www.books51.com]太阳之下_幸福北韩 Under.the.Sun.2015.DOCU.1080p.WEB-DL.AAC2.0.H264-FGT 4GB]点击下载[/url]



    可自行选择字符


    [url=


    红色为磁力地址


    ]点击下载


    之间的内容 (红色字符代表要复制的磁力链接代码,选择后点击CRTL+C 复制到下载工具中




  • 游客,本帖隐藏的内容需要积分高于 1 才可浏览,您当前积分为 0


    资源信息:



    中文名


    : Digital Tutors Maya mental ray渲染流程教学


    英文名


    : Digital Tutors mental ray in Maya: Rendering Workflow


    资源格式


    : 光盘镜像


    发行日期


    : 2006年10月


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    Digital Tutors最新出品的教程。教学内容涉及Maya MentalRay渲染器的高级特性以及HDR等方面的知识点。整整3小时23分钟的内容。非常值得一看! 本课程精彩内容包括: Global Illumination Emitting GI Photons from Lights Photon Falloff, Intensity, and Count Final Gather Mixing FG/GI Effects Image-based lighting (HDR) Creating HDR images Caustics Subsurface Scattering (skin) MR_fast_skin shader Ambient Occlusion Light Baking HDR Light Baking Dielectric DGS Participating Media Phenomena Passes Overview of mental ray materials 课程目录列表: 1. Introduction and project overview 2:35 2. Using Global Illumination and understanding how Global Illumination photons work 12:41 3. Understanding Final Gather and exploring Final Gather techniques 12:47 4. Storing, reusing, and visualizing Final Gather maps 11:18 5. Combining Global Illumination and Final Gather effects in your scenes 9:23 6. Using image-based lighting to achieve photorealistic renders in mental ray 17:39 7. Exploring techniques to help avoid Final Gather flickering in animated scenes 10:18 8. Using caustic photons to achieve realistic light refraction patterns in glass objects 16:53 9. Exploring mental ray attributes found in your Maya shaders, such as Scatter, Reflection Blur, and Refraction Blur 8:51 10. Exploring the properties and uses of mental ray's DGS material 7:25 11. Using the mental ray Dielectric material and Dielectric Photon shader to simulate physically accurate glass and liquids 8:11 12. Exploring mental ray's Car Paint shader 13:25 13. Using mental ray's Subsurface Scattering nodes to simulate the way light passes through skin 14:21 14. Using the Ambient Occlusion node in mental ray to simulate soft indirect shadowing effects 9:01 15. Using the Batch Bake function to bake lighting and shadowing information onto your object's texture maps 4:23 16. Working with Participating Volumes in mental ray to simulate smoke and fog effects in your scenes 9:05 17. Using Maya's built-in Render Layers to render out multiple passes of your Maya scene for compositing purposes 9:41 18. Creating a mental ray Phenomenon (part 1) 10:51 19. Creating a mental ray Phenomenon (part 2) 14:43 获得更详细内容请浏览:http://www.digitaltutors.com/store/product.php?productid=2009 [已通过安全检测]NOD32 病毒库版本:1.1842(20061027) [已通过兼容性测试]WINDOWS XP SP2 软件版权归原作者及原软件公司所有,如果你喜欢,请购买正版软件 共享服务时间:每天10小时以上 共享服务器:DonkeyServer No1或DonkeyServer No2,DonkeyServer No3,VC.eserver.ZJ

    主题推广




    回复

    使用道具 举报

    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    切换至【手机版】| 主站| Archiver|

    JS of wanmeiff.com and vcpic.com Please keep this copyright information, respect of, thank you!JS of wanmeiff.com and vcpic.com Please keep this copyright information, respect of, thank you!

    |网站地图

    GMT+8, 2026-6-21 16:12 , Processed in 0.363184 second(s), 50 queries .

     

    快速回复 返回顶部 返回列表