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Logic 7音乐制作教程 MacProVideo.com Logic 103 Sound MACOSX平台

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发表于 2021-7-29 22:38:02 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : Logic 7音乐制作教程


    英文名


    : MacProVideo.com Logic 103 Sound


    版本


    : MACOSX平台


    地区


    : 美国


    对白语言


    : 英语


    概述


    : 转自TLF



    语言:英语 网址:http://www.macprovideo.com/tutorial/sound 类别: 教程 精心编排的视频教程,寓教于乐,混幽默机智于知识点, Steve 介绍了音乐制作的原理,诸如 frequency, amplitude等主题.......,紧接着 Steve展示了 filters的使用等。教程深入介绍了声音的基础知识,适用于想使用 Logic 7 的用户 代码 Table of Contents - Chapter 1: CREATING AN AUTOLOAD SONG Chapter 2: LOGIC BASICS Chapter 3: USING PLUG-INS Chapter 4: USING KEY COMMANDS Chapter 5: USING SCREENSETS Chapter 6: FINISHING A PROJECT Chapter 7: WORKING WITH TEMPO Chapter 8: CREATING YOUR OWN APPLE LOOPS Chapter 9: USING THE LOOP BROWSER Chapter 10: REPEATING AND LOOPING AUDIO REGIONS Chapter 11: USING GLOBAL TRACKS Chapter 12: Configuring Tracks Chapter 13: Setting Up Logic Chapter 14: Choosing a Driver Chapter 15: Choosing a Sampling Rate Chapter 16: Zooming In & Out Chapter 17: Using the Transport Chapter 18: Saving an Autoload Song Chapter 19: Opening a Song Chapter 20: Enabling the Transport Panel Chapter 21: Exploring the Arrange Window Chapter 22: Creating Cycle Regions Chapter 23: Using Skip Cycle Mode Chapter 24: Controlling Cycle Mode Playback Chapter 25: Toolbox Tricks Chapter 26: The Primary and Secondary Tools Chapter 27: Importing Audio Files Chapter 28: Stereo Vs Mono Tracks Chapter 29: Inserting DSP Effects Chapter 30: Bypassing DSP Effects Chapter 31: Adjusting Track Volume Chapter 32: Audio Instrument Overview Chapter 33: Monitoring MIDI input Chapter 34: Using the Caps Lock Keyboard Chapter 35: Using Key Commands Chapter 36: Using MIDI Key Commands Chapter 37: Erasing Key Commands Chapter 38: Screensets Overview Chapter 39: Creating Custom Screensets Chapter 40: Copying, Pasting, and Locking Screensets Chapter 41: Saving the Project Chapter 42: Bouncing Your Song Chapter 43: Bouncing for the Web Chapter 44: Adjusting Songs to Region Tempo Chapter 45: Adjusting Regions to Song Tempo Chapter 46: Choosing a Time Machine Algorithm Chapter 47: Opening the Apple Loop Utility Chapter 48: Setting Loop Info Chapter 49: Adjusting Loop Transients Chapter 50: Saving the Apple Loop Chapter 51: Finding the Apple Loop Utility Chapter 52: Installing Apple Loop Collections Chapter 53: Using the Loop Browser Chapter 54: Using Favorites Chapter 55: Sorting Loops in the Loop Browser Chapter 56: Adding Blue Apple Loops Chapter 57: Adding Green Apple Loops Chapter 58: Copying Objects Chapter 59: Repeat Objects Chapter 60: Using Aliases Chapter 61: Looping Objects Chapter 62: Working with Loops and Aliases Chapter 63: Using the Undo History Chapter 64: Using the Global Tempo Track Chapter 65: Using Tempo Alternatives Chapter 66: Using the Global Transposition Track Chapter 67: USING THE AUDIO WINDOW Chapter 68: EDITING REGIONS Chapter 69: PACKING FOLDERS Chapter 70: SETTING ANCHOR POINTS Chapter 71: CREATING FADES Chapter 72: Editing MIDI Data Chapter 73: USING HYPERDRAW Chapter 74: Importing into the Audio Window Chapter 75: Dragging Audio Files into the Arrangement Chapter 76: Adding Multiple Audio Files Chapter 77: Audio Window Tricks Chapter 78: Working with Sampling Rates Chapter 79: Trimming Using the Arrow Tool Chapter 80: Cutting Using the Scissors Tool Chapter 81: Cutting Using Function Commands Chapter 82: Using the Glue Tool Chapter 83: Packing a Folder Chapter 84: Unpacking a Folder Chapter 85: Setting the Audition Channel Chapter 86: Setting Anchor Points in the Sample Editor Chapter 87: Exploring Anchor Points in the Audio Window Chapter 88: Cleaning-Up the Audio Window Chapter 89: Creating Fades Chapter 90: Creating Cross Fades Chapter 91: Fine-Tuning Fades Chapter 92: Opening the Matrix Editor Chapter 93: Exploring the Matrix Editor Chapter 94: Editing Notes in the Matrix Editor Chapter 95: Editing Notes with a MIDI Keyboard Chapter 96: Quantizing MIDI Data Chapter 97: Transposing MIDI Chapter 98: Using HyperDraw Chapter 99: HyperDraw Curves (Logic Pro Only) Chapter 100: HyperDraw Wrap-Up Chapter 101: RECORDING AN AUDIO TRACK Chapter 102: SETTING UP TO RECORD Chapter 103: RECORDING MIDI Chapter 104: USING THE TRACK MIXER Chapter 105: CREATING A MIX Chapter 106: AUTOMATING TRACKS Chapter 107: AUTOMATING WITH MIDI CONTROLLERS Chapter 108: Configuring Recorded Files Chapter 109: Using Software Monitoring Chapter 110: Setting the I/O Buffer size Chapter 111: Specifying a Record Path Chapter 112: Changing the Record Path Chapter 113: Choosing a Recording Time Chapter 114: Using the Metronome Chapter 115: Changing the Metronome's Sound Chapter 116: Creating A Count-In Chapter 117: Recording a Track Chapter 118: Selecting an Input Chapter 119: Recording through Effects Chapter 120: Using Replace Mode Chapter 121: Using Auto Drop Chapter 122: Punch Recording Chapter 123: Using Cycle Record Chapter 124: Trashing Unwanted Recordings Chapter 125: Recording MIDI Chapter 126: Trouble-shooting MIDI Recording Chapter 127: Capture Last Take As Recording Chapter 128: MIDI Input Filtering Chapter 129: MIDI Thru Filtering Chapter 130: Step Recording MIDI Chapter 131: Opening the Track Mixer Chapter 132: Filtering Tracks in the Track Mixer Chapter 133: Mixing in the Track Mixer Chapter 134: Adjusting Levels Chapter 135: Controlling Clipping Chapter 136: Using a Limiter Chapter 137: Using Sends Chapter 138: Using the Freeze Function Chapter 139: Finding Freeze Files Chapter 140: Static Track Automation Basics Chapter 141: Working with Static Automation Chapter 142: Automation Tricks Chapter 143: Moving Automation Chapter 144: Setting up for Live Automation Chapter 145: Exploring Automation Modes Chapter 146: Comparing Latch, Touch, and Write Modes Chapter 147: Final Automation Preferences Chapter 148: Using Automation Quick Access Chapter 149: Assigning Multiple MIDI Controllers Chapter 150: WORKSPACE OVERVIEW Chapter 151: WORKING IN THE BROWSER Chapter 152: REALTIME (RT) EDITING Chapter 153: THREE-POINT EDITING Chapter 154: Launching FCP The First Time Chapter 155: Editing Window Overview Chapter 156: Using Window Layouts Chapter 157: Customizing The Workspace Chapter 158: Opening To An Empty Workspace Chapter 159: Creating A Project Chapter 160: Working With Sequences Chapter 161: Importing Files Chapter 162: Working With Bins Chapter 163: Working With Browser Items Chapter 164: Using Icon Vs. List View Chapter 165: Using The Viewer Chapter 166: Locating Clips On Your Hard Drive Chapter 167: Opening Clips In External Editors Chapter 168: Using The Autosave Vault Chapter 169: Locating The Autosave Vault Chapter 170: About Rendering Chapter 171: Rendering Sucks Chapter 172: Setting Your Scratch Disks Chapter 173: Using Multiple Scratch Disks Chapter 174: Exploring Sequence Settings Chapter 175: Configuring The Default Sequence Chapter 176: Why Do Sequence Settings Matter? Chapter 177: Using Unlimited RT Chapter 178: Using Snapping Chapter 179: Using In And Out Markers Chapter 180: Insert And Overwrite Edits Chapter 181: Linking Tracks Chapter 182: UNDERSTANDING ASECT RATIOS Chapter 183: 16:9 VS 4:3 Chapter 184: UNDERSTANDING TIMECODE Chapter 185: UNDERSTANDING FIELDS Chapter 186: TITLE SAFE VS. ACTION SAFE Chapter 187: Aspect Ratio Overview Chapter 188: 3:2 Vs. 4:3 Video Chapter 189: Creating Square Pixel Graphics Chapter 190: Adding an Image Sequence Chapter 191: Why's My Video Blurry? Chapter 192: DV Camera Aspect Ratio Compensation Chapter 193: About 16: 9 Video Chapter 194: Adding 16:9 Video to a Sequence Chapter 195: Square Pixel Widescreen Sequences Chapter 196: Anamorphic Widescreen Sequences Chapter 197: Exploring Timecode Chapter 198: Why the 1 hour? Chapter 199: Drop Frame Overview Chapter 200: Setting Drop Vs Non-drop Chapter 201: Look Ma, No Dropped Frames! Chapter 202: Fields (Interlacing) Overview Chapter 203: Examining Fields Chapter 204: Fields in Motion Chapter 205: Interlacing in Detail Chapter 206: Choosing Fields Chapter 207: Title Safe Vs. Action Safe Chapter 208: ZOOMING Chapter 209: CLIP EDITING Chapter 210: USING MARKERS Chapter 211: WORKING WITH TRANSITIONS Chapter 212: PLAYBACK TRICKS Chapter 213: Zooming In Detail Chapter 214: Using Key Commands To Zoom Chapter 215: Opening The Keyboard Layout Window Chapter 216: Searching For Key Commands Chapter 217: Assigning Key Commands Chapter 218: Drag And Drop Key Command Assignment Chapter 219: Drag Edits Chapter 220: Linking Clips Chapter 221: Cut Edits Chapter 222: A - B Editing Chapter 223: Mind The Gap Chapter 224: Three Point Editing Chapter 225: Two Track Editing Chapter 226: Targeting Tracks Chapter 227: Opening The Trim Edit Window Chapter 228: Using The Jog Control Chapter 229: Using In And Out Points In The Trim Window Chapter 230: Roll Edits Chapter 231: Using The Selection Tools Chapter 232: Adding Markers Chapter 233: Creating Markers During Playback Chapter 234: An Alternate Way To Create Markers Chapter 235: Using Clip Markers Chapter 236: Setting Marker Properties Chapter 237: Using The CPU Meter Chapter 238: Using Clip Overlays Chapter 239: Deleting Clip Overlays Copy Chapter 240: Adding A Transition Chapter 241: Changing The Transition's Duration Chapter 242: Adjusting The Transition's Center Point Chapter 243: Understanding Handles Chapter 244: Using Favorites Chapter 245: Using The Default Transition Chapter 246: Using The Number Pad For Playback Chapter 247: J, K, And L Playback Chapter 248: sing "Play Around" Chapter 249: Using "Play In To Out" Chapter 250: Looping Playback Chapter 251: NESTING SEQUENCES Chapter 252: MULTICAMERA EDITING Chapter 253: USING COMPOSITE MODES Chapter 254: ADDING VIDEO EFFECTS Chapter 255: BASIC COLOR CORRECTION Chapter 256: Nesting Sequences Chapter 257: Nested Sequence Settings Chapter 258: Nesting In Place Chapter 259: Editing Nested Sequences Chapter 260: Marking A Synch Frame Chapter 261: Making A Multiclip Chapter 262: Logging Angle Info Chapter 263: Using Gang And Open Synch Chapter 264: Editing Multiclips Chapter 265: Swapping Angles Chapter 266: Using The Button Bar To Edit Multiclips Chapter 267: Using Key Commands To Edit Multiclips Chapter 268: Multi Camera Editing To A Single Audio Stream Chapter 269: Organizing Angles In The Viewer Chapter 270: Selecting The Number Of Angles Visible In The Viewer Chapter 271: Using Composit Modes Chapter 272: Color Correcting With Composite Modes Chapter 273: Working With Effects Chapter 274: Using Blur To Create A Film Look Chapter 275: Keyframing Effects Chapter 276: Ease-In And Ease-Out Chapter 277: Using Filter Favorites Chapter 278: Deleting Effects Chapter 279: Adding An Effect To Multiple Clips Chapter 280: Setting Up To Color Correct Chapter 281: Adjusting Contrast Chapter 282: Adjusting The Color Chapter 283: Using The RGB Parade Chapter 284: Adjusting Saturation Chapter 285: Using The Broadcast Safe Filter Chapter 286: A.PACK INTRO Chapter 287: AUDIO NORMALIZATION Chapter 288: SETTING VOLUME LEVELS Chapter 289: DIALOG NORMALIZATION Chapter 290: DRC PROFILES (DYNAMIC RANGE COMPRESSION) Chapter 291: A.Pack Intro Chapter 292: Choosing a Bit Depth Chapter 293: How Much Does A.Pack Compress? Chapter 294: Exploring Normalization Chapter 295: Peak Vs. Average Volume Chapter 296: Seting Levels in Final Cut Pro Chapter 297: What Level Should My Dialog Be Chapter 298: Should My Dialog Be -12, -20, or -31? Chapter 299: Adding a Reference Tone Chapter 300: What Volume is DVD-Videos? Chapter 301: The Dialog Normalization Formula Chapter 302: Dialog Normalization in Action Chapter 303: Auditioning Dolby Digital Files Chapter 304: How Dialog Normalization Works Chapter 305: A.Pack Type 1 Error Chapter 306: Matching Broadcast TV Volumes Chapter 307: Gain Pumping Chapter 308: Part 1 Chapter 309: Part 2 Chapter 310: Exploring Frequency Amplitude Chapter 311: Understanding Sound Waves Chapter 312: Exploring how Humans Hear Sound Chapter 313: Noise (and what it's good for) Chapter 314: Using Vibrato Chapter 315: FM Synthesis Chapter 316: Amplitude Modulation and Tremolo Chapter 317: Enveloping Sound (ADSR) Chapter 318: EQ Verses Filtering Chapter 319: Understanding Low Pass Filters Chapter 320: Understanding High Pass Filters Chapter 321: Understanding Band Pass Filters Chapter 322: Pass Verses Cut Filters Chapter 323: Understanding Notch Filters Chapter 324: Phasing Verses Flanging Chapter 325: Doubling Vocals Using the Ringshifter Chapter 326: Using Chorus Chapter 327: Exploring Echo and Reverb Chapter 328: ENVIRONMENT OVERVIEW Chapter 329: GETTING MIDI INTO LOGIC Chapter 330: GETTING DEEPER INTO OBJECTS Chapter 331: USING INSTRUMENT OBJECTS Chapter 332: WORKING WITH PATCHES Chapter 333: UNDERSTANDING AUDIO CHANNELS Chapter 334: TRICKS WITH OBJECTS Chapter 335: SIGNAL-PATH PROGRAMMING Chapter 336: A First Look at the Environment Chapter 337: Creating a Plain Vanilla Environment Chapter 338: Creating a New Environment Layer Chapter 339: Getting MIDI Into Logic's Environment Chapter 340: Channeling MIDI Signals to Logic's Sequencer Chapter 341: Using the Physical Input's Sum Arrow Chapter 342: Using the Keyboard Object Chapter 343: Using the Monitor Object Chapter 344: Adding New Physical MIDI Ports Chapter 345: Setting-Up the Metronome Chapter 346: Playing a MIDI Instrument Chapter 347: Using the Channel Assign Tool Chapter 348: Naming Environment Objects Chapter 349: The Environment as a Floating Window Chapter 350: Moving Objects Between Layers Chapter 351: Intro to Instrument Objects Chapter 352: Creating Mono-Timbral MIDI Devices Chapter 353: Creating Multi-Timbral MIDI Devices Chapter 354: Total Recall of Synth Patches Chapter 355: Using a Multi Instrument Object Chapter 356: Choosing GM Patches Inside Logic Chapter 357: Customizing the Patch List Chapter 358: Using the Various Multi's Song File Chapter 359: Using the Channel Assignment Menu Chapter 360: Hiding Objects from the Channel Menu Chapter 361: Total Recall of MIDI Settings Chapter 362: A first look at the Audio Configuration Window Chapter 363: Creating an Audio Object Chapter 364: Assigning Audio Channels to Arrange Window Tracks Chapter 365: Exploring Audio Channels Chapter 366: Working with Audio Channels Chapter 367: Naming Multiple Objects Chapter 368: Deleting All Song Plug-Ins Chapter 369: Increasing your Max Tracks Setting Chapter 370: Filtering Audio Object Areas Chapter 371: Changing the Fader Value Display Chapter 372: Changing Object Icons Chapter 373: Creating Custom Icons Chapter 374: Installing Custom Icons Chapter 375: Finishing Your Autoload Song's Environment Chapter 376: Using a Delay Line Chapter 377: Configuring the Delay Chapter 378: Tricks with Delay Lines Chapter 379: Using Macros Chapter 380: Using the Arpeggiator Chapter 381: Randomizing Arpeggio Velocity Chapter 382: Using the Chord Memorizer Chapter 383: UNDERSTANDING COLOUR CORRECTION Chapter 384: UNDERSTANDING THE VIDEO SCOPES Chapter 385: PRIMARY COLOUR CORRECTION Chapter 386: SECONDARY COLOUR CORRECTION Chapter 387: KEYFRAMING COLOUR CORRECTION Chapter 388: SPOT/SELECTIVE COLOUR CORRECTION Chapter 389: UNDERSTANDING CONTRAST Chapter 390: RANGE CHECK Chapter 391: SCENE COMPARISON Chapter 392: BROADCAST SAFE Chapter 393: Primary Vs Secondary Colour Correction Chapter 394: RGB Vs YUV Colour Space Chapter 395: Using The Waveform Monitor Chapter 396: Using The Vectorscope Chapter 397: Using The Histogram Chapter 398: Using The RGB Parade Chapter 399: Primary Colour Correction Chapter 400: Colour Removal Chapter 401: Colour Replacement Chapter 402: Keyframing Colour Correction Chapter 403: Spot Colour Correction Chapter 404: Understanding Contrast Chapter 405: Stylizing Contrast Chapter 406: Using The Range Check Chapter 407: Using The Frame Viewer Chapter 408: Using The Broadcast Safe Filter Chapter 409: DVD Studio Pro Basics Chapter 410: Importing Assets Chapter 411: Creating a Menu Chapter 412: Using Menu Highlights Chapter 413: Using Transitions Chapter 414: About Slideshows Chapter 415: Outputting a Project Chapter 416: Installing DVD Studio Pro Chapter 417: Updating DVD Studio Pro Chapter 418: Adding the Icon to the Dock Chapter 419: First Launch Chapter 420: Custom Window Configurations Chapter 421: Assigning Configuration Key Commands Chapter 422: Importing Assets Chapter 423: Re-linking Assets Chapter 424: Adding Assets to the Pro Chapter 425: Working in the Assets Tab Chapter 426: Adding a Menu Background Chapter 427: Adding Buttons Chapter 428: Exploring Set Assets Chapter 429: Using the Set Asset Start Offset Chapter 430: Aligning Menu Elements Chapter 431: Adding Text to Menus Chapter 432: Menu Drop Shadows Chapter 433: Simulating Chapter 434: Using Text Highlights Chapter 435: Using Custom Highlight Colors Chapter 436: Setting Selected and Activated Highlights Chapter 437: Using Transitions Chapter 438: Slideshows Chapter 439: Slideshow Audio Chapter 440: Preparing to Output Chapter 441: Building the Project Chapter 442: Burning the Project Chapter 443: Creating Still Images for DVD-Video Chapter 444: Working in the Menu Editor Chapter 445: Using Layered Menus Chapter 446: Creating Overlay (Standard) Menus Chapter 447: Making Motion Menus Chapter 448: Working With Menu Audio Chapter 449: Concatenating Menu Audio Chapter 450: Creating a Still Image Document Chapter 451: Compensating for Rectangular Pixels Chapter 452: Creating documents at 20 X 534 Chapter 453: Resizing Images Chapter 454: About the Title Safe Zone Chapter 455: Expanding the Menu Editor Chapter 456: Working with Menu Buttons 杀毒软件:Symantec AntiVirus 软件版本:9.0.0.338 病毒定义:2006-7-12 rev.21 驻服务器:DonkeyServer No1 供源时间:不定时

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